Re: [iPhone] CAKeyframeAnimation

2009-08-12 Thread David Duncan
On Aug 12, 2009, at 10:31 AM, Sven wrote: The animation runs on top of a user supplied image. All images in the sequence add to the animation, so there's no static content. It just rattles off the images. I'm currently experiementing with animating the contents rect instead. Otherwise I am

Re: [iPhone] CAKeyframeAnimation

2009-08-12 Thread Sven
On Wed, 12 Aug 2009, David Duncan wrote: Thanks for the quick reply On Aug 12, 2009, at 7:17 AM, Sven wrote: It works fine on the simulator but on the device it's REALLY slow. If I set the duration to less than 5 seconds (for 25frames) the animation doesn't even play and I end up

Re: [iPhone] CAKeyframeAnimation

2009-08-12 Thread David Duncan
On Aug 12, 2009, at 7:17 AM, Sven wrote: It works fine on the simulator but on the device it's REALLY slow. If I set the duration to less than 5 seconds (for 25frames) the animation doesn't even play and I end up at the last frame after a pause on the previous screen. The skipped initial

[iPhone] CAKeyframeAnimation

2009-08-12 Thread Sven
Hello, I'm using this solution http://www.cocoabuilder.com/archive/message/cocoa/2008/8/3/214715 to animate a sequence of images in a flipbook style. It works fine on the simulator but on the device it's REALLY slow. If I set the duration to less than 5 seconds (for 25frames) the animation do