On Aug 12, 2009, at 10:31 AM, Sven wrote:

The animation runs on top of a user supplied image. All images in the sequence add to the animation, so there's no static content. It just rattles off the images. I'm currently experiementing with animating the contents rect instead.
Otherwise I am looking at using OpenGL.

It sounds like your images have a lot of transparency to them. You don't really need to encode this, and if your careful with how you craft your images and your image sequence you could possibly crop out a lot of that. OpenGL may allow you more control to do this, but at the same time your still looking at using a lot of memory to implement this (especially on older devices that don't have non-power-of-2 textures).

Am I right in assuming that quicktime playback on the iphone does not support transparency?


Correct.
--
David Duncan
Apple DTS Animation and Printing

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