you can render it back to a CGImageRef with a
bitmap context, and that can be done in a separate thread as well. Then you
have a rendered bitmap ready to assign to your CALayer contents property.
Jim Crate
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You want the FSEvents API. I’m pretty sure you can specify the start time for
the events, and subdirectories are included. My app specifically discards
events before I start monitoring.
Jim Crate
> On Dec 21, 2019, at 11:09, Gabriel Zachmann via Cocoa-dev
> wrote:
>
> Is there
up-to-date over the last 15 years, and I’m relatively slow since I mostly use
other languages.
Jim Crate
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On Nov 5, 2017, at 11:56 AM, Steve Mills wrote:
>
> On Nov 5, 2017, at 10:23:09, Jim Crate wrote:
>>
>> The Finder icon view works the same way, and has since at least 10.10 or so.
>> When I initially replaced the IKImageBrowserView in a client’s app with
>> N
hat shift-clicking didn’t extend the selection
like it did before. It was the fact that Finder no longer worked that way in
10.10 or 10.11 that made me not bother to try to figure out how to do it. In
the end, it was apparently something the users of the app neve
t String.
Maybe the NSMatrix class?
https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSMatrix_Class/
Jim Crate
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On Oct 11, 2014, at 1:01 AM, Steve Mills wrote:
> OK, that makes sense. The docs for NSOperationQueue made it sound like it
> would take care of all that for you, figuring out how many threads to create
> based on current load, executing them as resources became available, etc.
> I've set it t
On Oct 10, 2014, at 11:00 AM, Kyle Sluder wrote:
>> On Oct 10, 2014, at 6:42 AM, Steve Mills wrote:
>>
>> I've only created one NSOperationQueue and added many NSInvocationOperation
>> to it.
>
> NSOperationQueue works by dispatching your blocks to the global async GCD
> queue. If you send a
On Mar 14, 2014, at 5:30 PM, Trygve Inda wrote:
> So what is the best way to use CoreImage in this case?
>
> I get the original large CGImageRef using an AVImageGenerator which grabs a
> frame from a video file.
I would start with something like this:
CIImage *img = [CIImage emptyImage];
for
re writing 1 jpeg for
every 20 images, using CoreImage will likely give you a noticeable performance
boost.
Jim Crate
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