On Nov 21, 2019, at 5:43 PM, Pascal Bourguignon via Cocoa-dev 
<cocoa-dev@lists.apple.com> wrote:

> The Apple ecosystem implies an extraordinary maintenance load. 
> Specifically, your application must provide enough revenue to pay for a 
> couple of developpers only to track the changes Apple makes to the API, and 
> update it on each new version of the system (which occur about yearly).
> So, count about 100,000 €/year to 200,000 €/year.
> If your application doesn’t provide this profit, then you cannot follow, and 
> it will quickly be dropped from the the AppStore.

This is pretty ridiculous. I’ve written several custom macOS apps for a client, 
and one of the first that I wrote in 2006 has had basically a couple of 
recompiles and still works almost completely unchanged. A couple custom apps I 
inherited written in the 2000-2005 timeframe had to have some carbon stuff 
removed (FSRefs and such), and one of those is still running, although it has 
been pretty significantly updated over the years. However, these several custom 
apps (including a few iOS apps), roughly 75K lines of code total, have taken 
less than 25% of one programmer’s time to design, write, and keep relatively 
up-to-date over the last 15 years, and I’m relatively slow since I mostly use 
other languages. 

Jim Crate

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