On desktop, what mechanisms should I be using to implement a simple zoom in and
out of the 3d scene? I am using a camera node and have tried using xFov, yFov
and position properties with mixed results. I'm using the example code from
Apple as a starting point learning this framework and really l
On Fri, 12 Oct 2012 15:30:56 +0900, Alfian Busyro said:
>> After you're told a file has moved, get all the Trash directories using
>> -[NSFileManager URLsForDirectory:inDomains:] and see if the file is a
>> descendant of any one of them.
>would you mind to give me a simple example of this method ?
On 19 Oct 2012, at 14:54, Koen van der Drift wrote:
> So is there a way in Xcode to follow threads and (visually) get an
> idea about what happens on each one, so I can debug this? I have seen
> all the threads pop up in the left column during the execution, but I
> find that kinda difficult to
Here's what you want:
>
> __block BOOL exists;
> dispatch_sync(dispatch_get_main_queue, ^{
> NSManagedObjectContext *context = … // grab the context
> exists = … // query the context to see if the data already exists
> });
Thanks Mike, that works very nice.
Unfortunately, after
I spent days checking out everything to no avail. Both devices using the same
iCloud account, entitlements and provisioning profile in order, code correct,
waiting patiently for a notification: nada. In total frustration I powered off
both devices and restarted them.
Voilà!
Now I'm getting not