On Dec 18, 2008, at 4:35 PM, Michael Reid wrote:
>
> For what its worth, I've had a similar setup working on Mac OS X 10.5:
>
> Aquamacs
> SLIME
> jogl-1.1.1
>
> I'm pretty sure I'm running Java 1.6 (can't check now). I had no
> issues with hangs. Perhaps QT is the bad ingredient.
I'm thinking t
For what its worth, I've had a similar setup working on Mac OS X 10.5:
Aquamacs
SLIME
jogl-1.1.1
I'm pretty sure I'm running Java 1.6 (can't check now). I had no
issues with hangs. Perhaps QT is the bad ingredient.
/mike.
On Thu, Dec 18, 2008 at 2:40 PM, chris wrote:
>
> I think you are abso
I think you are absolutely correct. I am using -XstartOnFirstThread,
but I noticed when the application works it outputs a message about
the CocoaCompatibilty enabled. This is triggered somehow from the
jogl calls. This indicates there is some threading going on behind
the scenes as that compat
Generally speaking, there are complications with using OpenGL from
multiple threads, I wonder if the calls you make via the Slime/Swank
interface are in a different thread than the one that allocated the
OpenGL context. Here's some documentation that may be relevant if you
are using OS X:
http:/