Re: trolltech QT opengl SLIME REPL mac os x

2008-12-18 Thread Matt Revelle
On Dec 18, 2008, at 4:35 PM, Michael Reid wrote: > > For what its worth, I've had a similar setup working on Mac OS X 10.5: > > Aquamacs > SLIME > jogl-1.1.1 > > I'm pretty sure I'm running Java 1.6 (can't check now). I had no > issues with hangs. Perhaps QT is the bad ingredient. I'm thinking t

Re: trolltech QT opengl SLIME REPL mac os x

2008-12-18 Thread Michael Reid
For what its worth, I've had a similar setup working on Mac OS X 10.5: Aquamacs SLIME jogl-1.1.1 I'm pretty sure I'm running Java 1.6 (can't check now). I had no issues with hangs. Perhaps QT is the bad ingredient. /mike. On Thu, Dec 18, 2008 at 2:40 PM, chris wrote: > > I think you are abso

Re: trolltech QT opengl SLIME REPL mac os x

2008-12-18 Thread chris
I think you are absolutely correct. I am using -XstartOnFirstThread, but I noticed when the application works it outputs a message about the CocoaCompatibilty enabled. This is triggered somehow from the jogl calls. This indicates there is some threading going on behind the scenes as that compat

Re: trolltech QT opengl SLIME REPL mac os x

2008-12-18 Thread AA
Generally speaking, there are complications with using OpenGL from multiple threads, I wonder if the calls you make via the Slime/Swank interface are in a different thread than the one that allocated the OpenGL context. Here's some documentation that may be relevant if you are using OS X: http:/