Re: Using a Java game engine in my project

2013-05-05 Thread Jonathan Fischer Friberg
That sounds scary. :) I haven't experienced any of the sort. Tested in both linux 64-bit and windoze 32-bit. The problem likely stems from the way jme loads the native libraries. As far as I know they do it "manually" by extracting the libraries and then setting some sort of path. It should be au

Re: Using a Java game engine in my project

2013-05-05 Thread James Ashley
I don't have much to contribute here, just some vague observations pulled out of distant memories. So this is fuzzy, and I apologize for that. I started working on this same sort of thing, sometime late last year. Setting up a basic project using jME in clojure worked fine under 64-bit Windows.

Re: Using a Java game engine in my project

2013-04-30 Thread Alex Fowler
Finally it works! Had some more issues with Eclipse running on Java 7, but wiping out all Java and installing the latest JDK of version 7 and showing some little attention to Eclipse did the trick! Thank you very much for the directions, atkaaz and other buddies - I would've never been able to f

Re: Using a Java game engine in my project

2013-04-30 Thread AtKaaZ
I had the issue here: https://code.google.com/p/counterclockwise/issues/detail?id=567 I think the fix is to use java 7 for eclipse not java 6 On Tue, Apr 30, 2013 at 10:01 PM, Alex Fowler wrote: > Same thing... I have no firewall or other restrictions... Have just > deleted the ccw folder, and

Re: Using a Java game engine in my project

2013-04-30 Thread Alex Fowler
Same thing... I have no firewall or other restrictions... Have just deleted the ccw folder, and now it creates the folder, but does not fetch a jar into it. And the error is the same... reaally strange that :) Tried removing all the Run Configs just to be sure.. still same :) Idk, maybe if I r

Re: Using a Java game engine in my project

2013-04-30 Thread AtKaaZ
actually looks like I spoke too soon, what I said doesn't seem to apply to you because the console message says ccw.server instead of ccw-server (dot vs dash), so it should be able to fetch that unless you're not allowing it in firewall? I emptied my .m2 folder and it works for me, ccw fetches all

Re: Using a Java game engine in my project

2013-04-30 Thread AtKaaZ
also I think Ctrl+Alt+S is my Ctrl+Alt+L , either that or they both do the same thing. I forgot whether I added Ctrl+Alt+L myself but it's meant to mean Load File In REPL On Tue, Apr 30, 2013 at 9:35 PM, Alex Fowler wrote: > Right, I had the stable version, not beta, and Ctrl+Alt+L had no effect

Re: Using a Java game engine in my project

2013-04-30 Thread AtKaaZ
sorry I meant, Run As->Run Configurations... :) On Tue, Apr 30, 2013 at 9:41 PM, AtKaaZ wrote: > oh yes that thing, just do Run->Run As... on your project > and delete all the children inside Clojure > things like: > fightingsail Leiningen > where fightingsail is the name of the project > > an

Re: Using a Java game engine in my project

2013-04-30 Thread AtKaaZ
oh yes that thing, just do Run->Run As... on your project and delete all the children inside Clojure things like: fightingsail Leiningen where fightingsail is the name of the project and when you try to start the REPL again, it will create a new one with the correct Arguments On Tue, Apr 30, 20

Re: Using a Java game engine in my project

2013-04-30 Thread Alex Fowler
Right, I had the stable version, not beta, and Ctrl+Alt+L had no effect at all. So now I have updated to the latest beta. Now repl does not start at all :) The error in the console is: Could not transfer artifact ccw:ccw.server:pom:0.1.0 from/to central (http://repo1.maven.org/maven2/): re

Re: Using a Java game engine in my project

2013-04-30 Thread AtKaaZ
oh nevermind I misread that. So it doesn't work for you with ccw? are you using latest ccw beta? When I start the core.clj file with Ctrl+Alt+L to load it in a repl it works for me Eclipse SDK Version: 4.3.0 Build id: I20130430-0031 Counterclockwise (Clojure plugin for Eclipse)0.13.0.201304

Re: Using a Java game engine in my project

2013-04-30 Thread AtKaaZ
seems to be working fine for me, are you not starting the repl from the project's folder ? tested with lein 2.2.0 from master On Tue, Apr 30, 2013 at 8:49 PM, Alex Fowler wrote: > Just tried that! Very nice! Got it running with "lein repl" from Windows > command prompt!!! However, when I fire up

Re: Using a Java game engine in my project

2013-04-30 Thread Alex Fowler
Just tried that! Very nice! Got it running with "lein repl" from Windows command prompt!!! However, when I fire up the repl from Eclipse CCW, I get: ClassNotFoundException com.jme3.app.SimpleApplication java.net.URLClassLoader$1.run (URLClassLoader.java:366) I assume, this is due to the fact t

Re: Using a Java game engine in my project

2013-04-30 Thread Alex Fowler
Good that you've mentioned it! While I use JME for a long time already, I started researching LibGDX not so long ago. For now, I program right on my Android Tablet PC, using AIDE with libgdx jars in the project. But the language is Java... sadly, I find that Clojure did not yet make it into Dal

Re: Using a Java game engine in my project

2013-04-30 Thread Alex Fowler
Yeah, to have an option is a good idea! I just wanted to say, that I wouldn't want it to be removed completely :) As far as I understand, you're making up some library-type project.. Do you have a page or a blog where I could track the progress and be up-to-date with the current version? I thin

Re: Using a Java game engine in my project

2013-04-30 Thread Mikera
Depending on exactly what you want, it may also be worth taking a look at LibGDX: http://libgdx.badlogicgames.com/ Seems like a pretty promising library, with plenty of cross platform support. Not as much of a complete game engine as jMonkeyEngine, but perhaps more in keeping with the Clojure

Re: Using a Java game engine in my project

2013-04-30 Thread Jonathan Fischer Friberg
> > I think that for today I will stick with the "lib" folder solution, > proposed by James, but I encourage the knowledgefull people Jonathan and > James to work together to deliver a Clojars or Amazonaws online repository > with more-or-less daily update, since the engine is really well-maintaine

Re: Using a Java game engine in my project

2013-04-30 Thread Alex Fowler
Thankew to all who have answered. A relief is to find me not alone. I will write a composite answer to all proposals at once. I have done an extensive googling during my initial search and found the Aurellem blog to be a very insighting and profound. I planned to start coupling Clojure and JME3

Re: Using a Java game engine in my project

2013-04-29 Thread AtKaaZ
that seems unsafe. I'd rather use a nightly zip or what I am currently using, jme3 engine as project in eclipse and when needed ant build it and have my project always refer to the lib folder in the dist ie. I've these 2 lines in my project: :bootclasspath false;false is needed here for JME3 sp

Re: Using a Java game engine in my project

2013-04-29 Thread Jonathan Fischer Friberg
I'm currently making a library for jmonkeyengine. It's not ready yet, however, a while back I decided to put jme in a repository. Url: "http://jmonkeyengine.s3-website-eu-west-1.amazonaws.com/"; Add to deps: [jme "2013-04-01"] The biggest problem with it right now is that it contains all test mod

Re: Using a Java game engine in my project

2013-04-29 Thread AtKaaZ
That's awesome! Thanks James! On Mon, Apr 29, 2013 at 10:46 PM, James Reeves wrote: > I've been messing around with jME3 as well, and at some point I might > release a library for it. > > One of the problems with jME3 is that its deployment mechanism hasn't > quite caught up with the current ce

Re: Using a Java game engine in my project

2013-04-29 Thread James Reeves
I've been messing around with jME3 as well, and at some point I might release a library for it. One of the problems with jME3 is that its deployment mechanism hasn't quite caught up with the current century. I'm planning on packaging it up eventually, but in the meantime here's the ugly, dirty, te

Re: Using a Java game engine in my project

2013-04-29 Thread AtKaaZ
Hi, I've been planning on trying the instructions/code from [1] with regard to jme3 and clojure but I haven't got there yet. Does that help you ? There's also this project [2] which uses jme3 in clojure. The last time I tried it I was able to get a window and a 3D scene. [1] http://aurellem.org/