Have a look
at
http://www.afronski.pl/sicp-in-clojure/2015/10/05/sicp-in-clojure-chapter-4.html
scroll to "Ambiguous operator",
this implements searching for combinations in a search space based on the
conditions you give it using backtracking,
also as already mentioned you could directly g
On Mon, Oct 5, 2015 at 1:08 PM, andrea crotti
wrote:
> Yes I came up with the same idea in the end, this is the code that does
> that.
>
> (defn list-teams-combo [players]
> "List all the possible team combinations"
> (let [players-count (count players)
> size (/ (combo/count-combinat
2015-10-05 19:33 GMT+01:00 Mark Engelberg :
> You're not using the combinatorics library as efficiently as you could be.
> Here's the best strategy for generating all the team combinations with the
> same number of players:
>
> Case 1: Even number of players.
> Let's call the first player "A". "A"
On Monday, October 5, 2015 at 2:33:50 PM UTC-4, puzzler wrote:
>
> You're not using the combinatorics library as efficiently as you could
> be. Here's the best strategy for generating all the team combinations with
> the same number of players:
>
Is a combinatorics library even needed for this?
You're not using the combinatorics library as efficiently as you could be.
Here's the best strategy for generating all the team combinations with the
same number of players:
Case 1: Even number of players.
Let's call the first player "A". "A" is going to be assigned to a team.
To avoid duplicatio
Yes this could actually work thanks, I only need to iterate over all
the possible permutations of the first partition and combine it, still
certainly a lot less stuff to compute.
2015-10-05 12:08 GMT+01:00 Franklin M. Siler :
> On Oct 5, 2015, at 0545, andrea crotti wrote:
>
>> Any idea how to ma
1. it could be odd in case we don't manage, the first solution I did
was just a greedy algorithm, but that only worked with even number of
players
2. yes well now I pass the rankings and the list of players
separately, but yeah every player will be part of a team
3. this looks the same as 1), and s
Yes so well for example the rankings can be defined in this way
[{:name "P1"
:skills {:control 3
:speed 3
:tackle 4
:dribbling 10
:shoot 4}
:position :attack}
{:name "P2"
:skills {:control 3
:speed 3
:tackle 4
:dr
Sample input data would also be useful, including some examples that are
too large for you to currently solve with your existing approach.
On Mon, Oct 5, 2015 at 4:36 AM, 'Alan Forrester' via Clojure <
clojure@googlegroups.com> wrote:
> On 5 Oct 2015, at 11:45, andrea crotti wrote:
>
> > Hi ever
On 5 Oct 2015, at 11:45, andrea crotti wrote:
> Hi everyone,
>
> I was trying for fun to solve the following problem:
>
> given a list of football players with some defined skills, find out which
> team selection would be balanced.
>
> For example given just 4 players A, B, C, D there would be
Are there an even number of players?
Are all players assigned to teams?
Are the two teams necessarily of equal sizes?
On Mon, Oct 5, 2015 at 3:45 AM, andrea crotti
wrote:
> Hi everyone,
>
> I was trying for fun to solve the following problem:
>
> given a list of football players with some define
On Oct 5, 2015, at 0545, andrea crotti wrote:
> Any idea how to make this faster?
> Other advices on the code are welcome as well..
Why not generate the the possible left-hand teams and then cartesian product
with the leftover players? E.g., if you want to match 2 on 2 and have players
A B C
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