Hi Chris
> I think you may have actually missed the point in the video :) There's
> no pausing necessary - if I made the guy move on his own and changed
> his speed, you'd see it happen immediately.
The thing is, in order to change the speed of the guy you need to
refocus your eyes from the guy a
Hi Chris,
While trying to modify the src/coding/client/editor.cljs I realised you put the
resources/public/cljs/coding/client/*.js
to the repository. It's just 2 hours ago I saw the ClojureScript for
first time, but to me these files look like generated...
(cljsc/build "src/coding/cli
On Feb 28, 11:13 am, Bost wrote:
> Great work Chris but I think you missed exactly the most important
> point of Victor's talk.
> It's about being modeless!
Indeed, Chris work is pretty slick.
Although I would say the most important point of the talk is that you
can, if you choose to, find your
Hi Bost,
I think you may have actually missed the point in the video :) There's
no pausing necessary - if I made the guy move on his own and changed
his speed, you'd see it happen immediately. No modes here, aside from
the projection exist. Likewise the only thing that gets recompiled is
the code
Hey Laurent here in Germany we have a soviet-style censorship worse
than during the cold war. Youtube says:
Unfortunately, this video is not available in Germany because it may
contain music for which GEMA has not granted the respective music
rights.
Sorry about that.
(And I can't use web proxy f
Great work Chris but I think you missed exactly the most important
point of Victor's talk.
It's about being modeless!
When you stop the game in order to change the speed you lose the
dynamic aspect.
In your case it takes ~ 2secs to "recompile & restart" but if you have
a game with 10^6 LoC then it
Hi Chris,
Nice work.
Can you explain in words the high level steps of the implementation,
starting from when you just made a change in the web editor, to just before
the visualization gets updated? I'm concerned with the compiling steps not
the details of visualization. Also, can you elaborate
2012/2/27 Chris Granger
> Hey folks,
>
> In reference to the previous thread on "Inventing On Principle", I
> built a ClojureScript example of his live editable game :)
>
> http://www.chris-granger.com/2012/02/26/connecting-to-your-creation/
>
Sorry Chris, I tried acting on this video, but I cou
Amazing !!!
(inc reasons_to_get_into_clojure_script)
JM
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Awesome! Thanks for putting this together.
I don't know if the most impressive is the end result or the little time
you needed to code it.
Both are mind blowing.
2012/2/27 Base
> Agreed. Pretty damn sweet!
>
> On Feb 27, 6:01 pm, John Szakmeister wrote:
> > On Mon, Feb 27, 2012 at 3:14 PM, Ch
Agreed. Pretty damn sweet!
On Feb 27, 6:01 pm, John Szakmeister wrote:
> On Mon, Feb 27, 2012 at 3:14 PM, Chris Granger wrote:
> > Hey folks,
>
> > In reference to the previous thread on "Inventing On Principle", I
> > built a ClojureScript example of his live editable game :)
>
> >http://www.c
On Mon, Feb 27, 2012 at 3:14 PM, Chris Granger wrote:
> Hey folks,
>
> In reference to the previous thread on "Inventing On Principle", I
> built a ClojureScript example of his live editable game :)
>
> http://www.chris-granger.com/2012/02/26/connecting-to-your-creation/
>
> Enjoy!
Nice! You roc
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