Re: Bret Victor's live editable game in ClojureScript

2012-03-02 Thread Rostislav Svoboda
Hi Chris > I think you may have actually missed the point in the video :) There's > no pausing necessary - if I made the guy move on his own and changed > his speed, you'd see it happen immediately. The thing is, in order to change the speed of the guy you need to refocus your eyes from the guy a

Re: Bret Victor's live editable game in ClojureScript

2012-03-01 Thread Rostislav Svoboda
Hi Chris, While trying to modify the src/coding/client/editor.cljs I realised you put the resources/public/cljs/coding/client/*.js to the repository. It's just 2 hours ago I saw the ClojureScript for first time, but to me these files look like generated... (cljsc/build "src/coding/cli

Re: Bret Victor's live editable game in ClojureScript

2012-03-01 Thread Jeff Heon
On Feb 28, 11:13 am, Bost wrote: > Great work Chris but I think you missed exactly the most important > point of Victor's talk. > It's about being modeless! Indeed, Chris work is pretty slick. Although I would say the most important point of the talk is that you can, if you choose to, find your

Re: Bret Victor's live editable game in ClojureScript

2012-02-29 Thread Chris Granger
Hi Bost, I think you may have actually missed the point in the video :) There's no pausing necessary - if I made the guy move on his own and changed his speed, you'd see it happen immediately. No modes here, aside from the projection exist. Likewise the only thing that gets recompiled is the code

Re: Bret Victor's live editable game in ClojureScript

2012-02-29 Thread Bost
Hey Laurent here in Germany we have a soviet-style censorship worse than during the cold war. Youtube says: Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights. Sorry about that. (And I can't use web proxy f

Re: Bret Victor's live editable game in ClojureScript

2012-02-29 Thread Bost
Great work Chris but I think you missed exactly the most important point of Victor's talk. It's about being modeless! When you stop the game in order to change the speed you lose the dynamic aspect. In your case it takes ~ 2secs to "recompile & restart" but if you have a game with 10^6 LoC then it

Re: Bret Victor's live editable game in ClojureScript

2012-02-28 Thread Brent Millare
Hi Chris, Nice work. Can you explain in words the high level steps of the implementation, starting from when you just made a change in the web editor, to just before the visualization gets updated? I'm concerned with the compiling steps not the details of visualization. Also, can you elaborate

Re: Bret Victor's live editable game in ClojureScript

2012-02-28 Thread Laurent PETIT
2012/2/27 Chris Granger > Hey folks, > > In reference to the previous thread on "Inventing On Principle", I > built a ClojureScript example of his live editable game :) > > http://www.chris-granger.com/2012/02/26/connecting-to-your-creation/ > Sorry Chris, I tried acting on this video, but I cou

Re: Bret Victor's live editable game in ClojureScript

2012-02-28 Thread JuanManuel Gimeno Illa
Amazing !!! (inc reasons_to_get_into_clojure_script) JM -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first

Re: Bret Victor's live editable game in ClojureScript

2012-02-27 Thread Damien Lepage
Awesome! Thanks for putting this together. I don't know if the most impressive is the end result or the little time you needed to code it. Both are mind blowing. 2012/2/27 Base > Agreed. Pretty damn sweet! > > On Feb 27, 6:01 pm, John Szakmeister wrote: > > On Mon, Feb 27, 2012 at 3:14 PM, Ch

Re: Bret Victor's live editable game in ClojureScript

2012-02-27 Thread Base
Agreed. Pretty damn sweet! On Feb 27, 6:01 pm, John Szakmeister wrote: > On Mon, Feb 27, 2012 at 3:14 PM, Chris Granger wrote: > > Hey folks, > > > In reference to the previous thread on "Inventing On Principle", I > > built a ClojureScript example of his live editable game :) > > >http://www.c

Re: Bret Victor's live editable game in ClojureScript

2012-02-27 Thread John Szakmeister
On Mon, Feb 27, 2012 at 3:14 PM, Chris Granger wrote: > Hey folks, > > In reference to the previous thread on "Inventing On Principle", I > built a ClojureScript example of his live editable game :) > > http://www.chris-granger.com/2012/02/26/connecting-to-your-creation/ > > Enjoy! Nice! You roc