Great work Chris but I think you missed exactly the most important point of Victor's talk. It's about being modeless!
When you stop the game in order to change the speed you lose the dynamic aspect. In your case it takes ~ 2secs to "recompile & restart" but if you have a game with 10^6 LoC then it may take hours you see the result of the speed and color change! What Victor preaches and what clojure is about is being able change the program while it is running. So what is needed is a speed slider and a color palette somewhere on the bottom of the right screen where you can change the ball speed and color "on the fly" _while_ the ball is moving. This it the next - dynamic - dimension Cheers! Bost On Feb 27, 9:14 pm, Chris Granger <ibdk...@gmail.com> wrote: > Hey folks, > > In reference to the previous thread on "Inventing On Principle", I > built a ClojureScript example of his live editable game :) > > http://www.chris-granger.com/2012/02/26/connecting-to-your-creation/ > > Enjoy! > > Cheers, > Chris. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en