Great work Chris but I think you missed exactly the most important
point of Victor's talk.
It's about being modeless!

When you stop the game in order to change the speed you lose the
dynamic aspect.
In your case it takes ~ 2secs to "recompile & restart" but if you have
a game with 10^6 LoC then it may take hours you see the result of the
speed and color change!

What Victor preaches and what clojure is about is being able change
the program while it is running.
So what is needed is a speed slider and a color palette somewhere on
the bottom of the right screen where you can change the ball speed and
color "on the fly" _while_ the ball is moving.
This it the next - dynamic - dimension

Cheers!

Bost


On Feb 27, 9:14 pm, Chris Granger <ibdk...@gmail.com> wrote:
> Hey folks,
>
> In reference to the previous thread on "Inventing On Principle", I
> built a ClojureScript example of his live editable game :)
>
> http://www.chris-granger.com/2012/02/26/connecting-to-your-creation/
>
> Enjoy!
>
> Cheers,
> Chris.

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