Hi Brandon,
I'm thinking to allow for animations via two main methods:
a) A "time" parameter that can be inserted in formulae to allow variation
over frames. Good for simple animation.
b) Allowing procedural generation of multiple frames from regular Clojure
code. So you could theoretically run a
Yep, I'll probably use the trick I used in clisk and chunk the image up
into different pieces that can be handed off to different processors. Also
I'm planning to make the scene data structures immutable, so the concurrent
access should work nicely.
Long term goal might be to do some distributi
Thanks for some great links!
I want to build a custom renderer mainly because I like an interesting
challenge :-) Also I've written a couple of renderers before and I reckon
it's a fairly manageable task.
I also think that to make a really good Clojure DSL it is important to
design the underl
I'd like to keep it close to POVRay if possible. Although I think there is
a good opportunity to "clojurize" the POVRay syntax and also iron out a few
rough edges.
Also, I'm hoping to the automatic generation of scenes much more powerful.
The POVRay macro language is OK for what it is designed
Hi Mike, you could maybe take some inspiration from Structure Synth, which
is based on CFDG (http://www.contextfreeart.org/)...
http://structuresynth.sourceforge.net/learn.php
Apart from that, wouldn't it be more worthwhile to just focus on the actual
scenegraph generation and scene export in dif
A very cool idea, something I was thinking about myself as well (but never
had the time/knowledge for).
Are you planning to make use of multithreading? (there is a another Clojure
Raytraces on githubm and that one doesn't unfortunately).
And sticking close to the pov syntax would make sense I t
On Sun, Dec 9, 2012 at 6:03 PM, Mikera wrote:
> Any thoughts / ideas / feedback?
What if you try keeping it pretty close to the current POV syntax/format?
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Are you only interested in static scenes? Or are you interested in
simulations too?
On Sunday, December 9, 2012 4:03:36 PM UTC-8, Mikera wrote:
>
> Hi all,
>
> I'm working on a hobby project to implement a Clojure raytracer, something
> along the lines of POV-Ray:
> https://github.com/mikera/enl
Hi all,
I'm working on a hobby project to implement a Clojure raytracer, something
along the lines of POV-Ray:
https://github.com/mikera/enlight
It's a a fairly preliminary stage right now, but I'm interested in ideas on
how to create the scene description language. Roughly the objectives are: