Hi Mike, you could maybe take some inspiration from Structure Synth, which
is based on CFDG (http://www.contextfreeart.org/)...

http://structuresynth.sourceforge.net/learn.php

Apart from that, wouldn't it be more worthwhile to just focus on the actual
scenegraph generation and scene export in different flavours instead of
writing a complete new renderer? There are many great open source renderers
apart from the slightly aged PovRay which could be (more) interesting to
work with, for example:

http://luxrender.net (OpenCL, multiple light models/samplers/lenses,
physically correct procedural textures, network rendering etc)

http://sunflow.sf.net (java, custom shades, could be fully wrapped)

Just thinking out loud...

Best, K.
On 10 Dec 2012 09:36, "Thomas" <th.vanderv...@gmail.com> wrote:

> A very cool idea, something I was thinking about myself as well (but never
> had the time/knowledge for).
>
> Are you planning to make use of multithreading? (there is a another
> Clojure Raytraces on githubm and that one doesn't unfortunately).
>
> And sticking close to the pov syntax would make sense I think, as it would
> make porting code easier.
>
> Thomas
>
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