Hi Mike, you could maybe take some inspiration from Structure Synth, which is based on CFDG (http://www.contextfreeart.org/)...
http://structuresynth.sourceforge.net/learn.php Apart from that, wouldn't it be more worthwhile to just focus on the actual scenegraph generation and scene export in different flavours instead of writing a complete new renderer? There are many great open source renderers apart from the slightly aged PovRay which could be (more) interesting to work with, for example: http://luxrender.net (OpenCL, multiple light models/samplers/lenses, physically correct procedural textures, network rendering etc) http://sunflow.sf.net (java, custom shades, could be fully wrapped) Just thinking out loud... Best, K. On 10 Dec 2012 09:36, "Thomas" <th.vanderv...@gmail.com> wrote: > A very cool idea, something I was thinking about myself as well (but never > had the time/knowledge for). > > Are you planning to make use of multithreading? (there is a another > Clojure Raytraces on githubm and that one doesn't unfortunately). > > And sticking close to the pov syntax would make sense I think, as it would > make porting code easier. > > Thomas > > -- > You received this message because you are subscribed to the Google > Groups "Clojure" group. > To post to this group, send email to clojure@googlegroups.com > Note that posts from new members are moderated - please be patient with > your first post. > To unsubscribe from this group, send email to > clojure+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/clojure?hl=en -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en