Re: Tetris

2009-10-06 Thread ztellman
I've just added 64-bit versions of JOGL to the repository. As to the colors, I'll admit that I just assigned them at random. The OpenCL support is really skeletal at the moment. I'll be working on it more in the future, because I've gotten pretty frustrated with the inconsistent driver support

Re: Clojure for game programming?

2009-08-30 Thread ztellman
On Aug 30, 4:40 pm, Elliott Slaughter wrote: > On Aug 30, 12:20 am, ztellman wrote: > > > You may have already seen this and decided Cloggle was a bit more to > > your liking, but I'm also working on a JOGL wrapper called Penumbra > > No, I hadn't actually seen

Re: Clojure for game programming?

2009-08-30 Thread ztellman
You may have already seen this and decided Cloggle was a bit more to your liking, but I'm also working on a JOGL wrapper called Penumbra ( http://github.com/ztellman/penumbra/tree/master ). Documentation is thin, but here are some demos in the src/examples subdirectory to illustrate usage

Re: How to generate a hash map from a list

2009-08-24 Thread ztellman
On Aug 23, 5:21 pm, Stan Dyck wrote: > I'm still new to this so bear with me. > > I'm trying to apply a function to a seq-able thing to produce a hashmap. So > for instance say the function is (inc 3). > I'd like to write a function that does > > [1 2 3] --> {1 4, 2 5, 3 6} > > Can someone help

Re: Penumbra, a new set of OpenGL bindings

2009-07-13 Thread ztellman
Thanks for reminding me. I'll add Eclipse Public License disclaimers tonight. On Jul 6, 10:34 pm, Glen Stampoultzis wrote: > 2009/7/1 ztellman > > > > > > > > > Most of the OpenGL code I've seen has been a fairly literal > > translation of the corr

Re: openlg

2009-07-13 Thread ztellman
ogram you write against the current version of Penumbra will continue to work in the future. I can promise, however, that all examples will be updated to reflect any changes I make. Zach On Jul 13, 11:09 am, Emeka wrote: > Hello All, ztellman, > > I would like to use  git://github.com/zt

Penumbra, a new set of OpenGL bindings

2009-07-01 Thread ztellman
Most of the OpenGL code I've seen has been a fairly literal translation of the corresponding Java, so as a way of getting my feet wet in Clojure I've written something that tries to be a little more idiomatic. It can be found at http://github.com/ztellman/penumbra/tree/master The o