On Aug 30, 4:40 pm, Elliott Slaughter <elliottslaugh...@gmail.com>
wrote:
> On Aug 30, 12:20 am, ztellman <ztell...@gmail.com> wrote:
>
> > You may have already seen this and decided Cloggle was a bit more to
> > your liking, but I'm also working on a JOGL wrapper called Penumbra
>
> No, I hadn't actually seen this. My main reason for building on
> Cloggle was that it was the only lib I was aware of; it looks like
> your version already does what I've been trying to add to Cloggle and
> might be better maintained.
>
> At any rate, I have the time to try it out and see if I like it :-)
>
> > (http://github.com/ztellman/penumbra/tree/master).  Documentation is
> > thin, but here are some demos in the src/examples subdirectory to
> > illustrate usage.  At the very least, it may give you some ideas.
>
> Have you thought about OpenGL ES at all? I don't know the state of ES
> in Java, but it would be really cool if I could use one Clojure
> library to target both desktop and embedded systems.
>
> Thanks.

I have thought about it, but I don't have any device I could actually
test it out on.  Right now I only use the double-precision function
variants, and I know some phone platforms (like Android) don't have
built-in floating point support.  Cloggle is a lot better in this
regard, and I'd probably have to mimic its type-sensitive multimethods
to have cross-platform support.  If you want to give it a go, check
out /src/opengl/core.clj.  Penumbra is really loosely coupled to JOGL,
and it would be pretty straightforward to attach it to some other
library.

Let me know if you uncover any bugs or find something confusing.  To
my knowledge, you'll be the first person other than me to use it, so
there are probably some issues lurking in there.
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