with user input and
the like just to see how that would map, and getting multiple balls
running. Hopefully I can even get away from the lazy sequence method.
Thanks for the help!
-Brandon
On Apr 14, 11:19 pm, Brandon Ferguson wrote:
> Holy crap that's a lot to digest! Thanks! A lot of ideas
Think there might be ways around that
just not sure yet.
Thanks again, and I'll certainly post with an update with where I get
(probably won't be able to dive into it again until the weekend sadly :
( ).
On Apr 14, 1:00 pm, Ken Wesson wrote:
> On Wed, Apr 13, 2011 at 1:22 PM, Brando
This is definitely a good place to start. At very least getting most
of the functions away from the global bits. Thanks!
On Apr 14, 10:42 am, jweiss wrote:
> I'd start by making functions that take arguments. For instance (defn
> draw-ball [ball] ...)
>
> On Apr 13, 1:22 pm,
I'm not sure if this is the place to ask this but I've been struggling
with a few things in the world of Clojure. I've been using Processing
to learn Clojure (since I'm somewhat familiar with Processing) but the
tough part has been dealing with things like x, y positions of objects
without keeping