This is definitely a good place to start. At very least getting most
of the functions away from the global bits. Thanks!

On Apr 14, 10:42 am, jweiss <jeffrey.m.we...@gmail.com> wrote:
> I'd start by making functions that take arguments.  For instance (defn
> draw-ball [ball] ...)
>
> On Apr 13, 1:22 pm, Brandon Ferguson <bnfergu...@gmail.com> wrote:
>
>
>
>
>
>
>
> > I'm not sure if this is the place to ask this but I've been struggling
> > with a few things in the world of Clojure. I've been using Processing
> > to learn Clojure (since I'm somewhat familiar with Processing) but the
> > tough part has been dealing with things like x, y positions of objects
> > without keeping some global state (I'm not sure if it's even
> > possible).
>
> > The code in question is:https://gist.github.com/887256
>
> > All this does is bounce a ball around a screen, for every frame
> > Processing calls draw which moves the ball one frame. Since I'm not
> > the one driving the loop I ended up using atoms to update some bits of
> > global state but that feels really dirty.
>
> > If I could drive the frames it would be easy to use recur or some
> > other bit of state passing as I render each successive frame. I've
> > considered using sequences and passing a frame number (which would be
> > stored in a global as well) in but then it'd (I assume) have to run
> > through every number up to that the one I passed it. Seems like
> > performance would degrade the longer it ran. There's also this idea
> > rattling around in my head where I'd just rewrite the function
> > everytime with the new state - but seems like you couldn't scale that
> > to multiple balls bouncing around (which is the next step) - and God
> > knows what, if any, performance implications that would have.
>
> > So I'm not sure where that leaves me - learning functional stuff can
> > be wonderfully mind breaking but sometimes I feel like I don't even
> > have the tools in my head to work some things out. Is there some
> > technique I'm missing for dealing with state between successive calls
> > of a function?
>
> > How would you solve something like this?
> > -Brandon

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