Have you seen Leiningen? [1]. It seems like it will do what you want
with "lein repl", and additionally it has some nice features for
acquiring dependencies and building a .jar from your project.
[1] http://github.com/technomancy/leiningen#readme
On May 7, 1:43 pm, Jason Smith wrote:
> So the pr
On Nov 23, 1:15 pm, Konrad Hinsen <[EMAIL PROTECTED]> wrote:
> On 21.11.2008, at 20:10, Adam Jones wrote:
>
> >> The file contains the macro definitions, the definitions of three
> >> popular monads (maybe, list, state), and some illustrations of their
On Nov 20, 12:23 pm, islon <[EMAIL PROTECTED]> wrote:
> I'm porting my single thread simple mud-like rpg game from scala to
> clojure and one thing that is annoying me is the code needed to change
> some var.
> In scala I do things like that:
>
> val player = new Player(...)
>
> player.str += 1
On Nov 21, 3:14 am, Konrad Hinsen <[EMAIL PROTECTED]> wrote:
> As a first non-trivial exercice, I wrote an implementation of monads
> in Clojure. I just uploaded it to the Group:
>
> http://clojure.googlegroups.com/web/monads.clj
>
> The file contains the macro definitions, the definiti
On Nov 18, 11:18 am, Robert Ewald <[EMAIL PROTECTED]> wrote:
> On Tuesday 18 November 2008 08:20:15 mb wrote:
>
>
>
> > Hi,
>
> > On 18 Nov., 03:01, Adam Jones <[EMAIL PROTECTED]> wrote:
> > > I'm in the middle of writing some code to extrac
On Nov 17, 4:25 pm, Bradbev <[EMAIL PROTECTED]> wrote:
> On Nov 17, 3:50 pm, Adam Jones <[EMAIL PROTECTED]> wrote:
>
> > On Nov 17, 3:26 pm, Robert Ewald <[EMAIL PROTECTED]> wrote:
>
> > > Hello,
>
> > > Doing some small experiments I
On Nov 17, 5:22 pm, Robert <[EMAIL PROTECTED]> wrote:
> Is there a server that tests every day if Clojure builds correctly? I
> pulled the latest a few days ago and couldn't get it to build (whereas
> the 2008-09-16 "release" does build for me). Having such a server
> would
> assist in determini
On Nov 17, 3:26 pm, Robert Ewald <[EMAIL PROTECTED]> wrote:
> Hello,
>
> Doing some small experiments I stumbled over map returning a lazy seq instead
> of performing the function. I had to convert that to a doseq. Is there any
> rationale for not having an eager map. Or was I just not reading t
On Nov 17, 11:52 am, Drew Crampsie <[EMAIL PROTECTED]> wrote:
> Hey All,
>
> I've finally found some time to start getting the project hosting site
> together, and i need a name.. so lets put it to a vote.
>
> Here are some suggestions so far, but please feel free to chime in
> with your own as
On Nov 15, 4:52 pm, Jeff Rose <[EMAIL PROTECTED]> wrote:
> Hi, I'm finding comments talking about reader macros, but nothing about
> defining them. Does anyone know of an example for adding new read
> macros? I'd like to define a #! macro that passes over the rest of the
> line so we can use c
On Oct 30, 11:01 am, "Matthew D. Swank" <[EMAIL PROTECTED]>
wrote:
> On Oct 30, 8:57 am, Rich Hickey <[EMAIL PROTECTED]> wrote:
>
>
>
> > On Oct 29, 6:27 pm, ccahoon <[EMAIL PROTECTED]> wrote:
>
> > > Hello,
>
> > > I'm wondering what would be a good way to represent a mincut, maximum
> > > flow
On Oct 22, 6:17 am, Chouser <[EMAIL PROTECTED]> wrote:
> On Wed, Oct 22, 2008 at 4:30 AM, Brett Morgan <[EMAIL PROTECTED]> wrote:
>
> > I understand the lisp way is to use the reader plus macros to interpret the
> > incoming data stream. This is hella cool in that it seriously cuts down on
> > t
I'm starting up work again on my Clojure-based game. Up until this
point I've been doing things the "dirty" way by re-defing a bunch of
global variables and/or storing the values in the Java objects I need
to use to get access to the game framework.
This approach is pretty unwieldy, and means I m
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