On Tue, 2010-02-09 at 16:43 -0200, Daniel Monteiro wrote:
> Tried setting those by hand, but it generated link errors.
Please specify what the problem is. coredll does contain the symbols
that I just added to winuser.h .
> The said simbols actually looks like what I was looking for. Gonna try
> t
Tried setting those by hand, but it generated link errors.
The said simbols actually looks like what I was looking for. Gonna try
those when I get home.
Also worth asking: Is it me or everything in WinMo is ARMv4, right?
cheers
Daniel Monteiro
|_|0|_| Linu
> > I just took latest svn cegcc and wanted to test if the loading error
> > was fixed (the infamous problem that is only fixed by using upx).
>
> Partially. It may work for you, give it a try.
>
Surprisingly, I got opposite behavior with the dll binaries compiled with
latest cegcc: they load f
On Tue, 2010-02-09 at 09:15 -0200, Daniel Monteiro wrote:
> Hello there. I've been trying to compile the example codes from the
> Windows Mobile 2003 SE SDK from Imagination Technologies for OpenGL ES
> 1.0 Common Lite profile. My current commandline is:
> arm-wince-mingw32ce-g++ -DARMV4 -D_ARM_ -
On Mon, 2010-02-08 at 21:24 -0500, Pavel Pavlov wrote:
> I just took latest svn cegcc and wanted to test if the loading error
> was fixed (the infamous problem that is only fixed by using upx).
Partially. It may work for you, give it a try.
> But I can’t even compile my code, I’m getting ICE.
>
Hello there. I've been trying to compile the example codes from the Windows
Mobile 2003 SE SDK from Imagination Technologies for OpenGL ES 1.0 Common
Lite profile. My current commandline is:
arm-wince-mingw32ce-g++ -DARMV4 -D_ARM_ -DUNICODE -D_UNICODE
-DPVRT_FIXED_POINT_ENABLE -DDEBUG -D_WIN32_IE=