Re: [Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-09 Thread Danny Backx
On Tue, 2010-02-09 at 16:43 -0200, Daniel Monteiro wrote: > Tried setting those by hand, but it generated link errors. Please specify what the problem is. coredll does contain the symbols that I just added to winuser.h . > The said simbols actually looks like what I was looking for. Gonna try > t

Re: [Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-09 Thread Daniel Monteiro
Tried setting those by hand, but it generated link errors. The said simbols actually looks like what I was looking for. Gonna try those when I get home. Also worth asking: Is it me or everything in WinMo is ARMv4, right? cheers Daniel Monteiro |_|0|_| Linu

Re: [Cegcc-devel] ICE error: unrecognizable insn

2010-02-09 Thread Pavel Pavlov
> > I just took latest svn cegcc and wanted to test if the loading error > > was fixed (the infamous problem that is only fixed by using upx). > > Partially. It may work for you, give it a try. > Surprisingly, I got opposite behavior with the dll binaries compiled with latest cegcc: they load f

Re: [Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-09 Thread Danny Backx
On Tue, 2010-02-09 at 09:15 -0200, Daniel Monteiro wrote: > Hello there. I've been trying to compile the example codes from the > Windows Mobile 2003 SE SDK from Imagination Technologies for OpenGL ES > 1.0 Common Lite profile. My current commandline is: > arm-wince-mingw32ce-g++ -DARMV4 -D_ARM_ -

Re: [Cegcc-devel] ICE error: unrecognizable insn

2010-02-09 Thread Danny Backx
On Mon, 2010-02-08 at 21:24 -0500, Pavel Pavlov wrote: > I just took latest svn cegcc and wanted to test if the loading error > was fixed (the infamous problem that is only fixed by using upx). Partially. It may work for you, give it a try. > But I can’t even compile my code, I’m getting ICE. >

[Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-09 Thread Daniel Monteiro
Hello there. I've been trying to compile the example codes from the Windows Mobile 2003 SE SDK from Imagination Technologies for OpenGL ES 1.0 Common Lite profile. My current commandline is: arm-wince-mingw32ce-g++ -DARMV4 -D_ARM_ -DUNICODE -D_UNICODE -DPVRT_FIXED_POINT_ENABLE -DDEBUG -D_WIN32_IE=