> > I just took latest svn cegcc and wanted to test if the loading error
> > was fixed (the infamous problem that is only fixed by using upx).
> 
> Partially. It may work for you, give it a try.
> 

Surprisingly, I got opposite behavior with the dll binaries compiled with 
latest cegcc: they load fine without upx compression and do not load at all if 
upx-compressed. Anyways, binaries compiled with the latest cegcc do not work 
when I use them (app crashes). When dlls are upx compressed at the time of 
loading of my app I'm seeing unaligned access error in vs debugger.


> > But I can’t even compile my code, I’m getting ICE.
> 
> 
> > PS. What about that error, that binaries built with cegcc do not load
> > on most modern devices? Is it fixed now?
> 
> Isn't that the same problem as you asked about at the beginning ?


Yes, I wanted to see if the loading issue was fixed in latest binutils, but I 
wasn't able to compile my dll using latest cegcc. The email primarily related 
to the ICE error.


> 
> > Preprocessed imgconvert.c  is attached in a zip
> 
> I had to edit one line to remove a syntax error, from
> void (*butterflies_float)(float *restrict v1, float *restrict v2, int
> len);
> to
> void (*butterflies_float)(float *v1, float *v2, int len);
> 
> After that, I got a similar error as you did.
> 
> Does anyone have a quick way of testing whether this happens also with
> a
> native gcc 4.4.0 ?


I doubt that, this is latest svn code from ffmpeg and most likely native builds 
are done by many people using gcc440. I googled a similar error reported for 
cegcc a while ago and somebody mentioned that they forgot to apply some patch 
related to dllimport/dllexport. It could be related: if I remove dllimport 
attribute then I don't get any errors at all.



Other than that, I'm getting tons of warnings related to inline asm. Something 
like: Source R0 and R1 have to be different.
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