On Wed, 30 Jul 2008, Eric House wrote:
> Before I added a HI_RES_AWARE resource it reported the width as 240.
> Now it reports it as 320. And all of the drawing glitches are gone.
it more a windows-related question rather than cegcc, but as you mention
it: i use HI_RES_AWARE in a .rc file. I
On Wed, Jul 30, 2008 at 11:57:58AM +0200, [EMAIL PROTECTED] wrote:
> When you say "OS is telling me the screen coordinate", how do you get this
> dimensions.
> You may have a problem here ...
I just use GetClientRect();
Before I added a HI_RES_AWARE resource it reported the width as 240.
Now it
> On Tue, 2008-07-29 at 14:19 -0700, Eric House wrote:
> > My app, built with cegcc, is pretty broken on WinMo devices with
> > 320x320 resolution. Turns out the OS is telling me the screen is
> > 240x240, and doing a horrible job of translating between coordinate
> > spaces when drawing.
> >
>
On Tue, 2008-07-29 at 23:03 +0200, Vincent Torri wrote:
>
> On Tue, 29 Jul 2008, Danny Backx wrote:
>
> > I've put it up on SourceForge.
> >
> > Comments welcome.
> >
> > Should I upload a compiled version as well ? I think that would be a
> > good idea...
>
> Yes, I also think that it's a good
Hey,
> I have not posted to the cegcc list before, but have been working on some
> pythonCE projects, where cegcc might prove a useful tool (I hope). I realise
> that the following is not really a pythonCE topic, but thought it might be
> useful to some of the list's readers given some of the rec
Hello, all.
I have not posted to the cegcc list before, but have been working on some
pythonCE projects, where cegcc might prove a useful tool (I hope). I realise
that the following is not really a pythonCE topic, but thought it might be
useful to some of the list's readers given some of the recen
When you say "OS is telling me the screen coordinate", how do you get this
dimensions.
You may have a problem here ...
After I am using a modified class from MSand called screenlib to handle
resizing
On Tue, 29 Jul 2008 14:19:28 -0700, Eric House <[EMAIL PROTECTED]> wrote:
> My app, built with