Re: [Cegcc-devel] Performance considerations

2007-09-19 Thread Pedro Alves
Danny Backx escreveu: > On Wed, 2007-09-19 at 17:51 +0200, pgeorges wrote: >>> Crosswords, compiled with cegcc, runs noticably slower than compiled >>> with the m$ compiler. Eric House also reported this. I've not >>> investigated this yet. We may have inefficiencies other than the code >>> generat

[Cegcc-devel] Ok to commit ?

2007-09-19 Thread Danny Backx
This is stuff required to compile services. Information gathered from http://nah6.com/~itsme/cvs-xdadevtools/dumprom/parsecrash.pl (list of file_device_types), http://msdn2.microsoft.com/en-us/library/aa914767.aspx , http://www.pocketpcjunkies.com/Uwe/Forum.aspx/pocketpc-dev/7975/IR-application-on-

Re: [Cegcc-devel] Performance considerations

2007-09-19 Thread Danny Backx
On Wed, 2007-09-19 at 17:51 +0200, pgeorges wrote: > > Crosswords, compiled with cegcc, runs noticably slower than compiled > > with the m$ compiler. Eric House also reported this. I've not > > investigated this yet. We may have inefficiencies other than the code > > generated by the compiler. Some

Re: [Cegcc-devel] Performance considerations

2007-09-19 Thread pgeorges
Danny Backx a écrit : > On Wed, 2007-09-19 at 11:51 +0200, pgeorges wrote: > I ported some chess engines to Pocket PC with cegecc and noticed the number of calculated positions per second is about 30% lower with my ports than the equivalent made by other people who used Microsof

Re: [Cegcc-devel] Performance considerations

2007-09-19 Thread Danny Backx
On Wed, 2007-09-19 at 11:51 +0200, pgeorges wrote: > >> I ported some chess engines to Pocket PC with cegecc and noticed the > >> number of calculated positions per second is about 30% lower with my > >> ports than the equivalent made by other people who used Microsoft > >> compilers. > Playing

Re: [Cegcc-devel] Performance considerations

2007-09-19 Thread pgeorges
Pedro Alves a écrit : > pgeorges wrote: >> Hi, >> >> I ported some chess engines to Pocket PC with cegecc and noticed the >> number of calculated positions per second is about 30% lower with my >> ports than the equivalent made by other people who used Microsoft >> compilers. >> Years ago I made