Re: [ccp4bb] coot-bones not showing

2007-12-02 Thread Bernhard Rupp
Yes, editing FOG as suggested by Ethan works. BR -Original Message- From: CCP4 bulletin board [mailto:[EMAIL PROTECTED] On Behalf Of Ethan A Merritt Sent: Saturday, December 01, 2007 4:36 PM To: CCP4BB@JISCMAIL.AC.UK Subject: Re: [ccp4bb] coot-bones not showing On Saturday 01 December

Re: [ccp4bb] coot-bones not showing

2007-12-01 Thread Ethan A Merritt
On Saturday 01 December 2007 16:22, Paul Emsley wrote: > I'll add in bones and graphics objects to the spec for 0.5. Raster3D does handle labels, although the implementation is clumsy. It will soon have proper label support, though. > > 2) The depth cueing of the map grid is too large, i.e. too m

Re: [ccp4bb] coot-bones not showing

2007-12-01 Thread Paul Emsley
Dear Bernhard, Bernhard Rupp wrote: I am trying to make a few high quality shots with Coot. There are 2 problems I am stuck with: 1) The bones do not show up when I make a screen shot from the draw menu to raster3d Indeed. Also symmetry atoms, atom labels, generic labels and graphics o

[ccp4bb] coot-bones not showing

2007-11-30 Thread Bernhard Rupp
Dear All, I am trying to make a few high quality shots with Coot. There are 2 problems I am stuck with: 1) The bones do not show up when I make a screen shot from the draw menu to raster3d 2) The depth cueing of the map grid is too large, i.e. too much foging. Can that be reset? Affects bot