Yes, editing FOG as suggested by Ethan works.
BR
-Original Message-
From: CCP4 bulletin board [mailto:[EMAIL PROTECTED] On Behalf Of Ethan
A Merritt
Sent: Saturday, December 01, 2007 4:36 PM
To: CCP4BB@JISCMAIL.AC.UK
Subject: Re: [ccp4bb] coot-bones not showing
On Saturday 01 December
On Saturday 01 December 2007 16:22, Paul Emsley wrote:
> I'll add in bones and graphics objects to the spec for 0.5.
Raster3D does handle labels, although the implementation is clumsy.
It will soon have proper label support, though.
> > 2) The depth cueing of the map grid is too large, i.e. too m
Dear Bernhard,
Bernhard Rupp wrote:
I am trying to make a few high quality shots with Coot.
There are 2 problems I am stuck with:
1) The bones do not show up when I make a screen shot from the draw
menu to raster3d
Indeed. Also symmetry atoms, atom labels, generic labels and graphics
o
Dear All,
I am trying to make a few high quality shots with Coot.
There are 2 problems I am stuck with:
1) The bones do not show up when I make a screen shot from the draw
menu to raster3d
2) The depth cueing of the map grid is too large, i.e. too much
foging. Can that be reset?
Affects bot