On Saturday 01 December 2007 16:22, Paul Emsley wrote: > I'll add in bones and graphics objects to the spec for 0.5.
Raster3D does handle labels, although the implementation is clumsy. It will soon have proper label support, though. > > 2) The depth cueing of the map grid is too large, i.e. too much > > foging. Can that be reset? > > I think that it can be done post-hoc in the raster3d file header. > Perhaps by increasing the ambient light? I haven't actually looked to see what Coot outputs, but logically it would emit a FOG command to Raster3D. So yes, you could edit that command afterwards. -- Ethan A Merritt Biomolecular Structure Center University of Washington, Seattle 98195-7742