On 16/12/2020 16:09, Wimberly-Gard, Gina wrote:
We just set up our new linux machine using the older Nvdia set up as given on
Coot and PyMol.
We managed to get hold of all the various components some second hand (the
stereo glasses were pre used). PyMol worked fine immediately. We ran into
is
Hi Jan
We just set up our new linux machine using the older Nvdia set up as given on
Coot and PyMol.
We managed to get hold of all the various components some second hand (the
stereo glasses were pre used). PyMol worked fine immediately. We ran into
issues with the latest stand alone build of
2020, at 17:07, Hughes, Jonathan
wrote:
>
> just cross your eyes.
> jon
>
> -Ursprüngliche Nachricht-
> Von: CCP4 bulletin board Im Auftrag von Jan
Stransky
> Gesendet: Samstag, 12. Dezember 2020 12:11
> An: CCP4BB@JISCMAIL.AC.UK
&g
Hi,
it is my understanding that Quad-buffered Stereo is far from dead and
will continue to work, at least according to this NVIDIA FAQ page:
https://nvidia.custhelp.com/app/answers/detail/a_id/4845
I was pretty relieved when I learned of that. I would be devastated
without the option to buil
2. Dezember 2020 12:11
> An: CCP4BB@JISCMAIL.AC.UK
> Betreff: [ccp4bb] Up-to-date 3D stereo solution
>
> Dear all,
>
> I am wondering, if anyone has experience with implementing stereo 3D setup
> with currently available hardware. NVIDIA 3D vision seems to be pretty muc
You can still buy 3D stereo projectors that work with workstation
graphics cards. Another possibility is a used 3D TV.
For personal use, VR is better. UCSF ChimeraX uses SteamVR to support
VR headsets. Currently that means it has to be on a Windows or Linux
system. Tom Goddard has made som
just cross your eyes.
jon
-Ursprüngliche Nachricht-
Von: CCP4 bulletin board Im Auftrag von Jan Stransky
Gesendet: Samstag, 12. Dezember 2020 12:11
An: CCP4BB@JISCMAIL.AC.UK
Betreff: [ccp4bb] Up-to-date 3D stereo solution
Dear all,
I am wondering, if anyone has experience with
Dear all,
I am wondering, if anyone has experience with implementing stereo 3D
setup with currently available hardware. NVIDIA 3D vision seems to be
pretty much dead.
The primary usage would be model building in Coot, but also potentially
Pymol analysis.
The biggest issue is an access to control