Re: [Ayatana] Unity interface - my Beta review and proposals

2010-09-11 Thread Michael Jonker
I agree with you Mark, People seeing what apps are running at a glance is a huge priority. Killing horizontal real estate with the Global menu is not the solution. Turning the Global menu into an autohide dock is only a workaround to a problem. On my 1440x900 laptop I use edge triggers with Compi

[Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread Michael Jonker
I have put up an interactive mock up of some of the ways I feel Unity can evolve here: http://www.reviveyourpc.ie/unity/welcome.html Give each screen a bit of time to cache - it is just linked html. The key features are: * Fully navigable by mousepad tap (therefore screen touch) * D

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread Michael Jonker
m - it is easy though! Possibly could also be and OpenOffice 'Impress' file. I have put all the HTML and images here if anybody wants to implement ideas: http://dl.dropbox.com/u/1306731/unity.tar.gz The Gimp file link is in the top of the thread. On Mon, 2010-09-13 at 10:20 +0100, Mic

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread Michael Jonker
p the ideas coming! > > Sohail Mirza > > > > On Mon, Sep 13, 2010 at 5:20 AM, Michael Jonker > wrote: > > I have put up an interactive mock up of some of the ways I > feel Unity > can evolve here: > > http://

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-14 Thread Michael Jonker
306731/Unity2.tar.gz The old version can be viewed here: http://www.reviveyourpc.ie/unity2/welcome.html The HTML is getting out of hand to maintain - any ideas on a better platform for his kind of development that can get more people involved? Michael On Mon, 2010-09-13 at 02:00 +0100, Micha

Re: [Ayatana] unity and notifications

2010-09-15 Thread Michael Jonker
I think everyone is going to have a personally preferred position, but maintaining a default association with the 'me menu' is probably a good thing. However, as Dani notes, this can get in the way - especially considering that many apps, especially on the graphics sides of things, have their toolb

Re: [Ayatana] unity and notifications

2010-09-16 Thread Michael Jonker
OS does it very well, albeit the notification is usually about installing some nefarious piece of software update, and thus annoying by virtue of it's purpose. On Wed, 2010-09-15 at 21:07 +0200, Mario Vukelic wrote: > On Wed, 2010-09-15 at 18:35 +0100, Michael Jonker wrote: > >

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Michael Jonker
That sounds very interesting. It would be great if the UI development could be accessible to a wider community with a more graphical focus. Also, this sounds more flexible to issues such as switching from landscape to portrait as the apps could be doing their needed reshuffle in a common language

Re: [Ayatana] unity and notifications

2010-09-16 Thread Michael Jonker
My point is not about wanting "just to see what is below". It is about the notification (as well advanced as it is) being obtrusive and in the way for a wide variety of use cases, not just mine. You make a good point: "A close/respond button creates problems with accidental clicks (a bubble poppi

Re: [Ayatana] unity and notifications

2010-09-16 Thread Michael Jonker
With specific reference to Unity and the notification: We need to get ready for the touchscreen market. The present logic of the notification is mouse-centric and will need to be overhauled for touch screen. In this situation, the mouse cursor causing the notification to fade will not be availab

Re: [Ayatana] unity and notifications

2010-09-16 Thread Michael Jonker
Indeed, And to start brainstorming potential solutions: 1) Maybe there is a minimum 'appearance' time for the notification of maybe about 0.75 seconds to prevent involuntary dismissal. The ideal timing may involve some investment in research. 2) The notification dismisses to a small, flashing ic

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Michael Jonker
+0100, Michael Jonker wrote: > That sounds very interesting. > > It would be great if the UI development could be accessible to a wider > community with a more graphical focus. > > Also, this sounds more flexible to issues such as switching from > landscape to portrait as the apps

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Michael Jonker
Yes - the minimise and maximise buttons are redundant in this model, so you can put your hat back on :D Several (unmaximised) windows are a tricky detail and has been touched on in this thread already: https://lists.launchpad.net/ayatana/msg03660.html I think it will be possible. Something like

Re: [Ayatana] unity and notifications

2010-09-17 Thread Michael Jonker
It seems that, under the subject of 1)Unity 2)and notifications, the most discussion is concerning the 'Notification Bubble' (Thanks Matthew for pointing to the spec) 2) Yes - the current implementation of the bubble is functional. It notifies the user, it does fade when the mouse cursor is over

Re: [Ayatana] unity and notifications

2010-09-17 Thread Michael Jonker
ing away for Hols, but if you guys think this idea is worth investigating I can make a video mock up when I am back. On Fri, 2010-09-17 at 13:58 +0100, Michael Jonker wrote: > It seems that, under the subject of 1)Unity 2)and notifications, the > most discussion is concerning the 'No

[Ayatana] An interactive design platform

2010-10-23 Thread Michael Jonker
mock-up from scratch as you can just pull and modify ideas from everyone else on a common platform. The site seems to work well enough on Firefox, Chrome and Safari. Best regards, Michael Jonker ___ Mailing list: https://launchpad.net/~ayatana Post to

[Ayatana] Sound theme - startup

2010-10-30 Thread Michael Jonker
In the vein of Mark Shuttleworth's 'Flie in the Icecream' analogy, I want to raise the issue of the Ubuntu start-up jingle (not the little drumroll). I like it - it reminds me of Africa and home, but here is the problem- I have observed many people dive for the volume control as it starts with "D

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-30 Thread Michael Jonker
I think that Gnome 3 shell already has a very slick solution to handling workspaces from a display wall. (Which is similar to the Compiz wall). Trying to incorporate this functionality into the launcher is going to add complexity to a very simple tool. I propose: -Take the Gnome Shell functionali

Re: [Ayatana] Handling workspaces in Unity's launcher

2010-10-30 Thread Michael Jonker
> I think that Gnome 3 shell already has a very slick solution to > handling workspaces from a display wall. (Which is similar to the > Compiz wall). Trying to incorporate this functionality into the > launcher is going to add complexity to a very simple tool. I propose: > > -Take the Gnome She

Re: [Ayatana] Workspace representations in the Launcher

2010-10-30 Thread Michael Jonker
The Gnome Shell workspace implementation looks polished to me. What Mark is describing sounds similar and I think a good move. IMO we could learning from how Moblin implements general navigation as well. On Sat, 2010-10-30 at 11:23 -0400, Anzan Hoshin Roshi wrote: > > > > On 30 October 2010

Re: [Ayatana] Sound theme - startup

2010-10-31 Thread Michael Jonker
I think a shorter sound sequence retaining the Ubuntu identity. Maybe the recording level turned down a bit too. On Sun, 2010-10-31 at 13:43 +0100, fain182 wrote: > the solution would be use a shorter sound like mac ? > or maybe it's better put a mute button in gdm ? >

Re: [Ayatana] unity launcher position

2011-11-09 Thread Michael Jonker
/"With the Launcher on one side, and always the same at that, it is possible to.."/ There is a philosophy of approach involved here. I agree with Thorsten's points for the _default_ setup, but enforcing the default for all users without scope for customisation reduces usability for