Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-28 Thread huff
my time to continue discussing this. Sorry. On Sun, 28 Aug 2011 08:16:11 +0200 Jo-Erlend Schinstad wrote: > Den 28. aug. 2011 07:55, skrev huff: > > > > I also did a test with my eyes closed, just to see how much it > > affected me not being able to see the buttons as all.

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread huff
This conversation seems to be getting out of hand, but I will try to respond to the points that I have input on. Which in the end are fundamentally few in number. I started out commenting on having all the buttons hidden until the mouse was near them. If I misunderstood that or miscommunicated,

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread huff
On Sat, 27 Aug 2011 21:44:44 +0200 Jo-Erlend Schinstad wrote: > Yes, you want them. But why? Is there any other reason > than liking to see orange circles with X-es in them? Like looking at circles?!? Seriously, dude. The reason I like them is because I look at them before I move the mouse and

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread huff
On Sat, 27 Aug 2011 17:44:37 +0200 Jo-Erlend Schinstad wrote: > On 27 August 2011 17:29, huff wrote: > > On Sat, 27 Aug 2011 05:57:20 +0200 Jo-Erlend Schinstad wrote: > > If it's not obvious, I much prefer that those three little > > buttons be visible all the time.

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread huff
On Sat, 27 Aug 2011 05:57:20 +0200 Jo-Erlend Schinstad wrote: > Den 27. aug. 2011 05:02, skrev James Jenner: > > > > I agree with you in regards to people learning the behaviour of > > the application, people are not stupid and they will learn how > > to do certain activities. This is partly the bu