Re: [Ayatana] Regressions in Unity for 11.10?

2011-09-02 Thread André Oliva
I agree. As I said, simply "sorry, all your complaints/concerns are invalid by design". There are reasons behind those opinions. I say what I say not to oppose every change the design team does, but for contributing with something. 2011/9/2 Josh Strawbridge > i meant to say "more to dislike with

Re: [Ayatana] Regressions in Unity for 11.10?

2011-09-01 Thread André Oliva
Whims for Unity in Ubuntu 11.10 Beta 1. It's sad that changes are decided without usability tests, and opinions don't count. Even if there are reasons for having concerns about the changes in UI, instead of looking for solutions, people that decide changes simply force to use what they believe is t

Re: [Ayatana] Regressions in Unity for 11.10?

2011-08-31 Thread André Oliva
As I mentioned before in another post, this is exactly the reason I joined this mailing list. Very bad changes for Oneric, and they simply don't help to keep a recognizable interface for new users, the same reason of why the wallpaper is almost the same for Ubuntu 10.10, 11.04 and 11.10. And for t

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-30 Thread André Oliva
> > Further, how about promoting the "Ubuntu" brand on its own desktop? > 11.04: Ubuntu logo is there, where it belongs, the top left corner > ("A" corner for God's sake). 11.10: Ubuntu logo hides with the > Launcher, acts like just another Launcher icon, somewhere around the > top left corner. Do

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-30 Thread André Oliva
But with the current design, since window controls are at the corner, when I make the launcher always visible, it looks very inconsistent. Window controls look like they're part of the launcher... At least, when the launcher is always visible, the Ubuntu button should extend to the top left corner.

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-28 Thread André Oliva
> > My assumption is that if people are easily confused, then reducing the > number > of buttons and menus would reduce the chance of confusion. It also makes it > much more comfortable to work with maximized windows, which is -- as you > also point out -- becoming common, specially for less experi

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread André Oliva
> > From my observations of classmates, fellow students and various other > users, I see roughly 2 categories of users (putting all nuances aside for > the moment): > - Those who do learn a lot by themselves by active exploration, by trying > things out to see what happens. > - Those who don't and

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-27 Thread André Oliva
" *Easy to use (freedom for users rather than freedom for programmers)* 2011/8/27 Evan Huus > On Sat, Aug 27, 2011 at 1:20 AM, Jo-Erlend Schinstad > wrote: > > Den 27. aug. 2011 06:24, skrev André Oliva: > >> > >> Really I think its oversimplification of thi

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-26 Thread André Oliva
g06333.html > > Anyway, it seems this design is kind of frozen for Oneiric... > > > > On Fri, Aug 26, 2011 at 8:56 PM, André Oliva > wrote: > > Yes. But really, all the people new to Ubuntu 11.04 that I have seen > tries > > to reveal the launcher pointing to the

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread André Oliva
@Eylem Koca: I also think your way. I disagree with the idea of not having an Ubuntu button on the top panel. User Sashin proposed this as a solution: https://blueprints.launchpad.net/unity-shell/+spec/better-ubuntu-button-bfb(mockup here: https://sites.google.com/site/gandreoliva/hybridbutton ) R

Re: [Ayatana] Unity2D -- wow! (And hidden window buttons)

2011-08-26 Thread André Oliva
Really, I don't agree with hidding window controls. It's really ***not*** necessary and will cause more confusion with Unity to new users. I understand the idea, but really there is ***enough*** space on the screen to have the window controls that are really necessary! Sorry, but Unity needs an U

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-26 Thread André Oliva
ity detected in 11.04 and the issues I claim... 2011/8/26 Apoorva Sharma > On Fri, Aug 26, 2011 at 7:27 PM, André Oliva wrote: > >> So, what do you think about this idea? >> >> I'm really concerned about how an user new to Ubuntu will react when he >> wants to inv

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-26 Thread André Oliva
So, what do you think about this idea? I'm really concerned about how an user new to Ubuntu will react when he wants to invoke the launcher when a window is maximized with the current design. André. 2011/8/25 André Oliva > The original proposition, I believe, is to keep the window

Re: [Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-25 Thread André Oliva
t throwing out an idea: why can't we just move the window controls to > the > > right and have a wingpanel for the appindicators in the right bottom? > > > > 2011/8/25 Eylem Koca > >> > >> So, what's going to happen to the window controls? Is this

[Ayatana] "Hybrid" (panel/launcher) top left corner button

2011-08-25 Thread André Oliva
ea, the two problems are solved. A big Ubuntu button when the launcher is shown, and a little Ubuntu button in the panel when the launcher is hidden. I think it's simpler, it's more intuitive. André Oliva. ___ Mailing list: https://launchpad