Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Thorsten Wilms
On 05/20/2011 12:50 AM, David Stevenson wrote: Viewed from a slightly different perspective, there is a view that the existing menu layout is best for newbies and this list consists of traditional power users which is why they don't like it. I do not agree with this, but I think it is a valid arg

Re: [Ayatana] Message Indicator Behavior

2011-05-19 Thread Ian Santopietro
I don't see the limit as being a huge problem. I personally rarely have more than 3 open at once. Of course, one user's habits shouldn't be used as the judgement for an entire UI. Would it bbe possible to allow for a "more" item list extra chats in? The only display the last used/updated windows t

Re: [Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Remco
On Fri, May 20, 2011 at 02:03, anthropornis wrote: > Except that OOTB, no mouse I've ever seen on any Linux system is configured > with acceleration that works well, much less *that* well.  *Especially* not > on multi-monitor situations, where the menu to the app you're using could > well be on

[Ayatana] Fwd: Re: Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread anthropornis
Original Message Subject:Re: [Ayatana] Global menu in Oneiric Ocelot (11.10) Date: Thu, 19 May 2011 13:06:01 -0500 From: GonzO Rodrigue To: anthropornis On Thu, May 19, 2011 at 3:31 AM, Ian Santopietro > wrote: The reasoning for

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread David Stevenson
On 19/05/11 22:49, Ed Lin wrote: > The mailing list is for discussions. I think we (the people posting > here since the release of natty and the last few months or so) reached > a consensus that some changes to the Unity application menu with a > focus on desktops is needed better sooner than late

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ed Lin
On Thu, May 19, 2011 at 8:12 PM, GonzO Rodrigue wrote: > On Thu, May 19, 2011 at 9:53 AM, Ed Lin wrote: >> >> There can be more said about it and there's been written a lot on the >> list already. There's nothing really new to see here and I'm repeating >> myself as well. The thing is, we are goi

Re: [Ayatana] Message Indicator Behavior

2011-05-19 Thread Ted Gould
On Sun, 2011-05-15 at 00:03 -0400, Brandon Watkins wrote: > The message indicator really needs some love. The current behavior is > pretty un-intuitive regarding IM's. When you get a new IM you can > click the indicator and click the message their to bring up the chat > window, this is great.

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Ted Gould
On Thu, 2011-05-19 at 13:08 -0400, anthropornis wrote: > Does making an application "Unity compatible" involve more than making > the menu entries exportable over the DBus system? Relative to other > programming issues, is that more difficult, less difficult, or the > same difficulty as other commo

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread huffylinux
> > It's about impossible to use "focus follows mouse" and multiple > > windows with the global menu, which makes it unusable for me. > > Not entirely possible -- I use F10 to get to the menus. But I'll > agree, it is pretty inconvenient. F10 just opens the volume control for me. I may have chan

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread anthropornis
Please forgive me for asking a dumb question, but I am not a programmer, and I honestly don't know ... Does making an application "Unity compatible" involve more than making the menu entries exportable over the DBus system? Relative to other programming issues, is that more difficult, less dif

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread anthropornis
For me, using a laptop, I personally enjoy the combination of the global menu and the title bar in the same spot, i.e., the panel. I do tend to keep things maximized, and I do use (currently) 16 workspaces and the super-S expo feature. So I don't want to ~lose~ the current functionality. So wh

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ed Lin
On Thu, May 19, 2011 at 10:03 AM, Ralph Green wrote: >  2. MPT seems to think the global menu is quicker, even on large > screens.   That is certainly not my experience.  ... The > question is how typical am I? >  3. Why do people keep referring to Fitt's law.  It does not apply to > 2 dimensions,

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Chow Loong Jin
On 19/05/2011 16:57, Florian Diesch wrote: > > It's about impossible to use "focus follows mouse" and multiple windows > with the global menu, which makes it unusable for me. Not entirely possible -- I use F10 to get to the menus. But I'll agree, it is pretty inconvenient. -- Kind regards, Loon

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Henrik Peytz
2011/5/19 Ian Santopietro > The reasoning for the global menu bar isn't just about saving screen space. > It's also about reduction of UI chrome to provide an interface that looks > cleaner and simpler. Mouse travel distance *is* irrelevant since mouse > acceleration allows for great travel dista

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Thorsten Wilms
On 05/19/2011 10:31 AM, Ian Santopietro wrote: Mouse travel distance *is* irrelevant since mouse acceleration allows for great travel distances from short, twitchy movements. As long as the pointer acceleration does its job well. But only in one direction, to the menu, where the hitting the sc

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Niklas Rosenqvist
2011/5/19 Florian Diesch > It's about impossible to use "focus follows mouse" and multiple windows > with the global menu, which makes it unusable for me. This is a great example for when the global menu isn't such a great idea as everyone thought before Natty. 2011/5/19 Niklas Rosenqvist > B

[Ayatana] Fwd: Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Spike Burch
-- Forwarded message -- From: Spike Burch Date: Thu, May 19, 2011 at 4:14 AM Subject: Re: [Ayatana] Global menu in Oneiric Ocelot (11.10) To: Niklas Rosenqvist On Thu, May 19, 2011 at 4:02 AM, Niklas Rosenqvist wrote: > But why then does some applications not have a global menu

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Niklas Rosenqvist
But why then does some applications not have a global menu bar? Like PlayOnLinux when you don't install it from the ubuntu repositories? And will programs made with Qt also automatically work? 2011/5/19 Ian Santopietro > Developers can choose to implement the Unity API for adding things to their

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Florian Diesch
It's about impossible to use "focus follows mouse" and multiple windows with the global menu, which makes it unusable for me. Am Donnerstag, den 19.05.2011, 10:42 +0200 schrieb Niklas Rosenqvist : I don't know if they spoke about it at UDS since I wasn't attending and I myself don't think tha

Re: [Ayatana] dialog sheet suggestions

2011-05-19 Thread Ian Santopietro
I love those mockups. I can see large sheets being hard to have fit, but that may be something to be resolved in the layout of the sheet. On May 18, 2011 1:14 AM, "Thorsten Wilms" wrote: > On 05/18/2011 02:32 AM, Felix Lawrence wrote: > >> http://www.omgubuntu.co.uk/2011/05/os-xgnome-3-style-dialo

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Ian Santopietro
Developers can choose to implement the Unity API for adding things to their launcher item, such as progress bars and quicklists. However, the global menu is done via gtk and dbus, and requires no effort on the part of the developer, provided the developer has implemented a standard gtk menu system.

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Niklas Rosenqvist
I don't know if they spoke about it at UDS since I wasn't attending and I myself don't think that the global menu improves anything except less desktop clutter, but at the cost of making it crippled. And I think that both Fitt's law and Steering law may be applicable since both laws are used for hu

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Niklas Rosenqvist
Yes but this still would leave it up to the developers to make their programs Unity compatible and isn't that too much to ask from them? Can't a simpler implementation be found which doesn't need any changes in the applications so that people doesn't need to make their programs Ubuntu compatible an

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-19 Thread Ian Santopietro
The reasoning for the global menu bar isn't just about saving screen space. It's also about reduction of UI chrome to provide an interface that looks cleaner and simpler. Mouse travel distance *is* irrelevant since mouse acceleration allows for great travel distances from short, twitchy movements.

Re: [Ayatana] Thoughts on Unity design

2011-05-19 Thread Ralph Green
On 5/18/11, Niklas Rosenqvist wrote: > Thanks for your thoughts Ralph! That statement you quoted was just after the > 11.04 release and since then I've completely changed my mind about the > global menu bar which you can see in more recent discussions. Though there > have been some proposed soluti