I just want to pop in and give my answer: no, because the active window
seems to have distinct title bar properties (more colorful). To me, this
stands out enough, but I cannot speak for others. Personally, I have also
found the shadow to be slightly distracting when having two windows lined up
sid
My two cents: The active window shadow does help to clarify which window
is currently active. So the question is, would it be noticeably harder
to identify the active window if the shadows were disabled?
-~Chris
On 04/17/2011 06:21 PM, Ryan Prior wrote:
When the user tiles windows by draggin
When the user tiles windows by dragging them to the left or right of
the viewport, they tile as to fit perfectly together. In order to
increase the impact of that illusion, I think it would be neat if the
window shadow for the active window would be supressed, so that one
shadow would not overlap t
On Sat, Apr 16, 2011 at 8:07 PM, Ian Santopietro wrote:
> > Integrate the menu in the titlebar and have it smoothly fade in when the
> mouse moves near to it.
>
> What if I want to move a window? On a multitouch device I can use
> three-finger drag or the MT Grab Handles, but on an old fashioned
On 04/16/2011 10:16 PM, Dylan McCall wrote:
So, this is all about making menus a little more succinct and easy to
navigate. I think it's curiously parallel to what toolbars should be
(and mostly are).
Long term, the issue at hand is making all the commands and options of
programs accessibly.
Can you please elaborate what do you mean by 'DESIGN'?
On 17 April 2011 10:26, 2046 <2...@oo.info> wrote:
> Hello
>
> I must say I'm impressed by what you have done in Unity. All I ever
> thoughts about system GUI is in there :)
> The "only" thing I would definitely want to improve a bit is t
Hello
I must say I'm impressed by what you have done in Unity. All I ever
thoughts about system GUI is in there :)
The "only" thing I would definitely want to improve a bit is the design,
That's why I joined this team.
all the best 2046
<>___
Mailin
7 matches
Mail list logo