When the user tiles windows by dragging them to the left or right of the viewport, they tile as to fit perfectly together. In order to increase the impact of that illusion, I think it would be neat if the window shadow for the active window would be supressed, so that one shadow would not overlap the other. This puts the two windows on the same "plane", rather than one in "front" of another. Another tiny detail that could improve the illusion is to remove the window corner rounding for the "seam" between the two tiled windows, making them look more like one unit.
I can create a mock-up if that would be helpful to illustrate my idea. Thanks, Ryan _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp