On 09/15/2012 03:06 AM, Matt Turner wrote:
> I started thinking about this again recently, so I thought I'd respond.
>
> So, first thanks for the email and the suggestion.
>
> On Sat, Jul 14, 2012 at 1:42 AM, Stefano Lattarini
> wrote:
>> On 07/13/2012 07:16 PM, Matt Turner wrote:
>>> Hi,
>>>
>>
I started thinking about this again recently, so I thought I'd respond.
So, first thanks for the email and the suggestion.
On Sat, Jul 14, 2012 at 1:42 AM, Stefano Lattarini
wrote:
> On 07/13/2012 07:16 PM, Matt Turner wrote:
>> Hi,
>>
>> In Mesa (http://www.mesa3d.org/) we generate some C++ cod
On 07/13/2012 07:16 PM, Matt Turner wrote:
> Hi,
>
> In Mesa (http://www.mesa3d.org/) we generate some C++ code using
> Bison. The input is glsl_parser.yy and automake-1.11 and prior
> versions generated glsl_parser.h. 1.12 generates glsl_parser.hh, and
> if the input file is named .ypp it generat
Hi,
In Mesa (http://www.mesa3d.org/) we generate some C++ code using
Bison. The input is glsl_parser.yy and automake-1.11 and prior
versions generated glsl_parser.h. 1.12 generates glsl_parser.hh, and
if the input file is named .ypp it generates a .hpp file. How can we
configure our build system s