Re: [android-developers] Using a specific GLES library with the emulator-x86

2012-07-28 Thread Harri Smått
Yes, it's called "GPU Emulation" in menus but final flag is "hw.gpu.enabled=yes". What I did was I had a very simple OpenGL app which I changed so that I used setEGLContextVersion(2) instead. And it seemed to work ok. Anyway. I never tested GLES20 properly just ran a few quick tests and concluded

Re: [android-developers] Using a specific GLES library with the emulator-x86

2012-07-28 Thread goodG
did you mean "Gpu emulation" ? how do you check the support for a GLES2 context ? Il giorno sabato 28 luglio 2012 08:23:41 UTC+2, Harri Smått ha scritto: > > Hi, > > I don't know about using specific GLES library but there's a virtual > machine flag you can set in AVD settings. After setting thi

Re: [android-developers] Using a specific GLES library with the emulator-x86

2012-07-27 Thread Harri Smått
Hi, I don't know about using specific GLES library but there's a virtual machine flag you can set in AVD settings. After setting this flag (sorry I can't remember the name of it) I had GLES2 compatible environment on OSX using Intel x86 image out of the box. -- H On Jul 27, 2012 5:37 PM, "goodG"

[android-developers] Using a specific GLES library with the emulator-x86

2012-07-27 Thread goodG
Hi, I have a GLES library ( libEGL.so + libGLESv2.so provided by the VGA manufacturer ) which support a GLES 2.0 hardware accelerated context for my videocard, they are compiled as a 32 bit Linux object, like the libraries used by the emulator in the Android SDK. The problem is that the Android