did you mean "Gpu emulation" ?

how do you check the support for a GLES2 context ?

Il giorno sabato 28 luglio 2012 08:23:41 UTC+2, Harri Smått ha scritto:
>
> Hi,
>
> I don't know about using specific GLES library but there's a virtual 
> machine flag you can set in AVD settings. After setting this flag (sorry I 
> can't remember the name of it) I had GLES2 compatible environment on OSX 
> using Intel x86 image out of the box.
>
> --
> H
> On Jul 27, 2012 5:37 PM, "goodG" <arji...@gmail.com> wrote:
>
>> Hi,
>> I have a GLES library ( libEGL.so + libGLESv2.so provided by the VGA 
>> manufacturer ) which support a GLES 2.0 hardware accelerated context for my 
>> videocard, they are compiled as a 32 bit Linux object, like the libraries 
>> used by the emulator in the Android SDK.
>>
>> The problem is that the Android SDK use this libraries instead of the 
>> "standard" 2 named before.
>>
>>    - libEGL_translator.so
>>    - libGLES_CM_translator.so
>>    - libGLES_V2_translator.so
>>    - libOpenglRender.so 
>>
>> and no one of this 4 32 bit libraries is actually pointing to any GLES 
>> 2.0 libraries, infact my emulator lacks of GLES 2 support, and just support 
>> the GLES 1.1.
>>
>> My configuration is:
>>
>>    - Ubuntu Precise Pangolin 12.04 64 bit 
>>    - Intel Q6600
>>    - ATI 5770
>>
>> I have a fully functional emulator with KVM enable and GPU accelaration 
>> with the SDK image targeting "Ice Cream Sandwich for X86" which is provided 
>> by Intel via the official Android SDK repository.
>>
>> Everything is fine for me except the fact that i just have OpenGL ES 1.1 
>> support and i need support for the version 2.0, i have the appropriate 
>> libraries for my host configuration that can give me a GLES 2.0 context, 
>> the problem is i don't know how to instruct the emulator to use this 2 
>> libraries instead of the default ones.
>>
>> Thanks.
>>
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>

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