An app can only use 16 or 24 MB of RAM, depending on the device. A
VideoView or a GLSurfaceView takes up a lot of RAM by the way (a
fullscreen surface view requires width*height*2*2 bytes of memory for
instance - if it's 16 bits.)
On Wed, Aug 18, 2010 at 10:41 PM, Luca Carlon wrote:
> Hi! I have
Hi! I have an activity which uses a GLSurfaceView to render some
graphics. Now, I created another activity, which is started from the
first when pressing a button, which plays a video using a VideoView.
The problem is that, for some reason, very often I get a
OutOfResources exception from the Surfa
2 matches
Mail list logo