After years of using dialogs, today I got doubts that they are
strictly modal after all. There seems to be a short time span in which
it is possible to hit other Views AFTER show() of the dialog is
called.
Does this work as intended?
Any ideas how to make a dialog really modal?
Have a look here
Thanks for the information, it's nice to see the ongoing effort and the
increased development speed in the last months. :)
I attached the thread dump, Tor requested. Hope it helps.
Markus
--
Markus Junginger
http://greenrobot.de, http://twitter.com/greenrobot_de
Dollinger&
Since I updated ADT, I am experiencing CPU load issues. One of the
cores goes to 100% when I use the layout editor for a while. I am
running Windows 7, and a friend confirmed this issue with Linux. Is
there a known workaround?
Also, at least when running Windows, the new palette looks shaggy due
t
Btw, how do SQLite databases fit in here? Does SQLite run inside an
app's process and does it consume memory from the "external
allocation" space? Does it have limits in memory allocation or will it
just grab any memory it can make use of?
(The app I wrote about earlier does not use SQLite, I was
Thanks guys for all of your replies so far!
> I'm not entirely comfortable with that generalization. The HeapWorker
> thread wakes up during idle moments and looks for 4K pages with
> nothing in them. When it finds them, the memory is made available to
> the system again (madvise() system call).
> catch( Exception e )
> {
> System.gc();
> bm = BitmapFactory.decodeResource( resources, R.drawable.my_bm );
>
> }
>
> I know it's not the prettiest, but I've never seen the second attempt
> (after GC) fail.
Interesting. So, what you are saying is that Dalvik's GC does not a
good job freeing
On 3 Mrz., 23:01, Streets Of Boston wrote:
> Yes, you're right.
I hope I am not, let's see...
> The OOM exception is thrown if your process' memory would exceed
> 16MByte (or 24MByte on some phones). This includes non-JVM memory such
> as raw bitmap-data.
That's the easy part.
> You may have 9MB
Our app has some memory peaks, which let the heap grow to 13M. After
the peak, there's 9M of free heap. Everything's fine until Bitmap
objects come into play. Despite having 9M of free heap creating
Bitmaps, which have only some 100k, now fail with a
OutOfMemoryException!
My theory: Allocation fai
After upgrading to SDK 1.6 the emulator seems to be unable the
Internet through a proxy (-http-proxy option). The same is working in
SDK 1.5R3.
Can anyone confirm? Did I miss something?
Thanks
Markus
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I am also very interested in some Android specific documentation for
Android's WebKit. Just read a post from January that touch events are
not supported in JavaScript, which are available on the iPhone. What
about, for example, orientation events? Anyway, a clear reference for
WebKits' (Chrome's)
On Aug 20, 2:26 am, Dan Sherman wrote:
> I would imagine that robo defence is doing custom scrolling within their
> application, and not relying on a UI component for that piece.
They must use there own custom UI component because it's not supported
by Android 1.5. Most games won't scroll any ch
I'm in the same boat and need a custom ScrollView capable of scrolling
in both directions. Before I start it on my own, I wanted to check
here first. This has probably done before a couple of times and maybe
someone does not mind sharing some code?
Anyone knows if Donut is going to support scroll
Time and resources are limited, of course. :)
To further clarify the objective: a single file should be encrypted.
The other important point is, that there should be no user interaction
like password entry.
Given this, I guess a secure solution is impossible on rooted phones
in a strict sense (a
Hello everyone,
Let's say there are hard security requirements that must include the
possibility of rooting a phone. So when a phone gets lost, the
sensitive data on it should still be as secure as possible even if the
phone is rooted.
Any hints and ideas on this?
The first thought was that one
On Mar 27, 5:10 pm, mark.ka...@gmail.com wrote:
> This is a common problem when using the BimapFactory.decode, there
> is a bug or memory leak. We've had lengthy discussions about this in
> previous threads. Using smaller bitmaps, using bitmap.recycle(), and
> turning down the sample size can m
I strongly agree with the idea that foreground processes should be
preferred. Currently I develop a game, which - like most games -
relies on a constant high frame rate. At first, the game pretty sloppy
until I realized some background app was draining CPU resources. So I
uninstalled some of them
On Mar 27, 11:11 am, Lukasz M wrote:
> I had the same problem.
> I fixed it using a static sensor-reading object. Therefore while
> changing between activities sensors didnt swap.
But what happens when you start the app with the keyboard open?
Wouldn't you have swapped values then?
I think using
Reading the bold docs in upper case is always good. :) I did not
remember this info, and it's working as expected. Thanks!
BUT: I use a *fixed* landscape orientation, so the orientation should
not change. On the screen it does not when opening the keyboard, but
if the sensor does it seems more li
I can confirm this issue. Since I switched from portrait to landscape,
the sensor values are messed up *sometimes* (swapped) and then I need
to restart the app!
Did we miss something or are the sensor values buggy in landscape
mode?
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Thanks Michael for your reply.
On Mar 27, 12:07 am, Michael MacDonald
wrote:
> AFAIK, bitmaps *are* created outside the Java heap, and there is a limit
> of 16MB imposed on the *sum* of the Java heap and the total of the
> allocated bitmaps.
So, does this mean, that there is currently no instrum
How can one track memory consumption in Android? The Android "Heap"
view in Eclipse and java.lang.Runtime methods seem failing for my
purpose.
I tried to figure out how much memory my app consumes in order to make
decisions for future directions. Most of the memory goes into Bitmap
objects. Just
I wonder if it might be the same issue I ran into:
http://groups.google.com/group/android-developers/browse_thread/thread/c529496c831eded2/e0e8a406084f0a24
http://code.google.com/p/android/issues/detail?id=2047
I have only free apps, but paid apps are always copy protected, right?
So, if apps bre
Thanks for the clarification.
I will switch to SurfaceView some time. Maybe I will do some
comparisons in terms of performance of the two approaches. Anyone done
this before?
Another thought was if it would matter in terms of performance if one
could directly write to hardware buffers to prevent
Hi Romain, thanks for your reply.
On Feb 27, 10:42 pm, Romain Guy wrote:
> You cannot achieve more than 60 fps because of the way the UI is
> sync'd with the underlying hardware.
So basically the framework waits for the next update cycle, I assume?
I still wonder about what's going on behind th
I am in the middle of writing an game and got curious what happens
outside my code. I extended the View class with everything happing
inside onDraw (updating the model and rendering it). Before onDraw is
exited, a invalidate() is fired so the View gets repainted
continously. With this approach I g
> I think that I've been bitten by the copy protection bug as well. It
> seems to be intermittent though. Is your app working ok now?
I cannot tell for sure. However, user rating is rising again, which is
a good sign. And my own tests (I uploaded 7 versions just to test it
to the market) looked
On Feb 25, 1:27 pm, Sena Gbeckor-Kove wrote:
> Use a proxy server or adapter?
I think that does not make a difference to Amazon - they seem to
disallow using the data on mobile devices, no matter where the data
came from.
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> Don't give up on the AWS project just yet ;).
What are the options?
It is better to quit a project asap if you are not allowed to do it. I
know of other mobile apps, which were not permitted by Amazon, and
believe me, it's more frustrating to quit a project that got
completed.
But anyway, ha
I had similar issues, but I do not have paid apps. By try&error I
figured out it was the "copy protection" feature. So far, nobody
replied to my posts or my bug report I created, however.
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"5.1.5. Unless we have provided you our express written consent in
advance, you are not permitted to use Amazon Associates Web Service in
connection with any handheld, mobile or mobile phone applica
It seems that the copy protection feature in the Market is broken, so
I recommend NOT to switch it on if you rely on file access.
I filed a bug report against Android:
http://code.google.com/p/android/issues/detail?id=2047
Again a tiny little checkbox causing so much trouble... Hope not too
many
This is getting even more confusing:
* canRead and canWrite are true on the file
* creating new files (new names) also fails
The only way to get it to work again is to uninstall and install the
app from scratch again.
So, right know I am totally clueless, expect it could be an Android
bug. I n
I just added some logging for debugging:
File fileFile = context.getFileStreamPath(file);
CommonLog.i("Opening file for output: " + fileFile.getAbsolutePath()
+ ", exists: " + fileFile.exists());
The output shows that the file exists:
Opening file for output: /data/data/de.jars.android.quicksea
In the Android Market, I saw that users of my app had serious
problems:
http://www.cyrket.com/package/de.jars.android.quicksearch
After updating to a new version from the Market, the app became
unusable. This line is causing the trouble:
FileOutputStream fileOut = context.openFileOutput("searches
> Did anyone find a solution to this? Markus, did you find out how to set the
> event name??
No, no progress here. Is the source code of the calendar app available
git? It might be worth a look.
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On Feb 13, 9:04 am, Stoyan Damov wrote:
> Listen to Robert's advice, and most importantly, if you don't have a
> need to manipulate the sounds during the game (e.g. Robert changes the
> pitch dynamically in his game) ...
How does Robert implement pitching? Is there a recommended lib?
A nice sou
Future APIs are one thing, using Intents to access existing
functionality is another, imho. Voice search is already here, so the
question for me is if there are Intents to start the voice recognition
Activity and work on with the results. Thank Intents and loose
coupling. :)
For my purpose voice
Thanks alot. I will look into this. :)
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On Feb 10, 5:53 am, "sscalp...@gmail.com" wrote:
> The package android.speech.srec is in the master SDK. It's documented
> as a simple, synchronous SREC speech recognition API.
Where do I find information on the "master SDK"?
There's no JavaDoc in the SDK 1.1 of this package. Maybe there is an
Voice Search is new with RC33. I am wondering if the voice recognition
will be part of the API 1.1. Or at least an Intent?
Btw, is the SDK 1.1 JavaDoc available somewhere yet?
Regards,
Markus
--
http://jars.de
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I played around with the G1 sensors a bit and my impression was that
the orientation and the gravity sensor relate. Maybe the orientation
"sensor" even just uses the acceleration data to calculate the
orientation?
What led me to this question: when you try keep the device in the same
orientation
For my purpose, I resolved it partly using a different approach. There
seems to be an undocumented Intent to bring up the Calendar UI and
fill start and end time in advance. I found out that the ZXing Apps
does it like this. Maybe this helps:
Intent intent = new Intent(Intent.ACTIO
I would like to insert a new event (start time, end time, and event
name) in the user's calendar. How can I do that? I have the
impression, that the SDK does not have the API for it (yet), but the
G1 has the APIs. Would the CalendarProvider class the way to go?
See also: http://code.google.com/p/
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