Thanks for the clarification. I will switch to SurfaceView some time. Maybe I will do some comparisons in terms of performance of the two approaches. Anyone done this before?
Another thought was if it would matter in terms of performance if one could directly write to hardware buffers to prevent copying. But I guess copying 300KB (320x480x2 Bytes) of memory for every frame does not take long anyway. Markus --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---