Thanks for the clarification.

I will switch to SurfaceView some time. Maybe I will do some
comparisons in terms of performance of the two approaches. Anyone done
this before?

Another thought was if it would matter in terms of performance if one
could directly write to hardware buffers to prevent copying. But I
guess copying 300KB (320x480x2 Bytes) of memory for every frame does
not take long anyway.

Markus
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