Well, cool, then! I guess everything mentioned makes it as legit as
it'll get. Sweet!
On Mar 2, 9:13 pm, mscwd01 wrote:
> It's
> official:http://techcrunch.com/2010/03/02/google-handing-out-free-nexus-ones-a...
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Just got this one, myself. I'm still incredibly suspicious for what
should be pretty obvious reasons, but then again, didn't Google give
out free ADP1s to people who attended the first dev conference?
Doesn't seem so ridiculous in that light...
There's just enough grains of truth that make me not
e indeed fired during pinch-to-zoom, as
> long as multiple locations are touched?
>
> On Feb 12, 8:35 am, CaptainSpam wrote:
>
>
>
> > Oh, wait, hang on, you're saying the draw()s AREN'T being dispatched
> > in the Overlays during pinch-zoom? Huh. Well, if that
ng there
> will be a redraw of the map so it should work out fine.
>
> On Feb 11, 8:23 pm, CaptainSpam wrote:
>
> > Ever since the update that allows multitouch gestures on the Maps app
> > (pinch-zooming, mostly), I've noticed that apps using the Google Maps
> > A
el against
> > the previous draw zoom level and take it from there...On zooming there
> > will be a redraw of the map so it should work out fine.
>
> > On Feb 11, 8:23 pm, CaptainSpam wrote:
>
> > > Ever since the update that allows multitouch gestures on the Map
the current zoom level against
> > the previous draw zoom level and take it from there...On zooming there
> > will be a redraw of the map so it should work out fine.
>
> > On Feb 11, 8:23 pm, CaptainSpam wrote:
>
> > > Ever since the update that allows multitouch g
Ever since the update that allows multitouch gestures on the Maps app
(pinch-zooming, mostly), I've noticed that apps using the Google Maps
API also seem to automatically support it. That, in and of itself, is
good. Convenient!
However, my app has a need to know when the user has zoomed the map.
In an app I'm developing, I have a need to list the images stored on
the device in a Gallery widget. In a base sense, I've got that much
working; I can get thumbnails of everything via a query on
MediaStore.Images.Thumbnails, display them using an ImageAdapter, and
get the corresponding image IDs
f the OS then that's
> to be expected.
>
> On Sep 25, 10:04 pm, CaptainSpam wrote:
>
> > Recently, two independent users with 1.6 (Donut) on their phones have
> > informed me that my app crashes after it enters a MapView, just as
> > soon as MyLocationOverlay obtain
Recently, two independent users with 1.6 (Donut) on their phones have
informed me that my app crashes after it enters a MapView, just as
soon as MyLocationOverlay obtains its first location fix. I have seen
it do so with one of them, in fact. However, when I asked for a
logcat, what they sent me
Just tried that. Unfortunately, that didn't do anything different. I
think Paint's style defaults to Paint.Style.FILL anyway.
On Jun 23, 4:25 am, MrChaz wrote:
> You'll need to do fillPaint.setStyle(Paint.Style.FILL) I think.
>
> On Jun 21, 7:57 pm, CaptainSpam w
I'm having a problem getting drawRect to draw anything on a Canvas
from a MapView (i.e. as an Overlay) on 1.5 firmware. The strange
thing is, drawLine is working perfectly, and both work right with the
same code under 1.1. Was there anything that changed in this respect
between 1.1 and 1.5 I'm n
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