Hi Kazu,
Your change caused the build of cross-project-tests to fail, can you take a
look?
https://lab.llvm.org/buildbot/#/builders/139/builds/32528
https://lab.llvm.org/buildbot/#/builders/216/builds/14213
Douglas Yung
-Original Message-
From: cfe-commits On Behalf Of Kazu Hirata
vi
Hi Eduardo,
Your change is causing a build failure on PS4 Windows build bot, can you please
take a look and fix it or revert the change if you cannot fix it soon so we can
get the bot green again?
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/33164
F
Hi Haojian,
I noticed that after your change, the compiler is now giving an error when
trying to create a vector of >= 1024 elements when previously it worked, and
gcc has no problem with the same code. Is that intentional? I have put the
details in PR45387, can you take a look?
Douglas Yung
Hi Sam, the FuzzyMatch tests you added in this commit seem to be failing on the
Windows bot:
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/13869
Can you take a look?
Douglas Yung
> -Original Message-
> From: cfe-commits [mailto:cfe-commits-bo
Hi Sam,
Thanks for the quick fixes! Fingers crossed that it all works now!
Douglas Yung
From: Sam McCall [mailto:sam.mcc...@gmail.com]
Sent: Tuesday, November 21, 2017 11:39
To: Yung, Douglas
Cc: cfe-commits
Subject: Re: [clang-tools-extra] r318774 - [clangd] Add parsing and value
inspection to
Hi Sam,
Thanks for looking into this. Just to clarify, the real issue is the divide by
zero errors. The encoding related messages are only warnings.
JSONExprTests.cpp(134): error C2124: divide or mod by zero
Douglas Yung
From: Sam McCall [mailto:sam.mcc...@gmail.com]
Sent: Tuesday, November 21
Hi Sam,
Your change is causing the PS4 Windows bot to fail because your test includes a
divide by zero exception that the compiler is issuing an error for:
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/13639/
FAILED:
tools/clang/tools/extra/unittests
Hi Ivan,
This change caused a compiler crash in one of our tests. I have put the details
in PR34992, can you take a look?
Douglas Yung
> -Original Message-
> From: cfe-commits [mailto:cfe-commits-boun...@lists.llvm.org] On Behalf Of
> Ivan A. Kosarev via cfe-commits
> Sent: Tuesday, Oct
Hi Ilya,
Your change has broken the build on the PS4 Windows bot.
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/12525
Can you take a look and fix it?
Douglas Yung
> -Original Message-
> From: cfe-commits [mailto:cfe-commits-boun...@lists.llvm
Sorry about that, thanks for fixing it up for me!
Douglas Yung
> -Original Message-
> From: hwennb...@google.com [mailto:hwennb...@google.com] On Behalf Of Hans
> Wennborg
> Sent: Wednesday, August 30, 2017 16:28
> To: Yung, Douglas
> Cc: cfe-commits
> Subject: Re: r312181 - Fix tests for
Hi Dan,
I don't know if you are aware, but the tests you added/changed in this commit
are causing failures on the PS4 Windows bot. The root cause seems to be that
you are looking for a forward slash, but Windows generates double backslashes,
so the match fails:
http://lab.llvm.org:8011/builder
Hi Ilya,
Your change seems to be causing the test 'clangd/definitions.test' to fail on
the PS4 Windows bot. Can you take a look?
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/11222
FAIL: Clang Tools :: clangd/definitions.test (11935 of 34225)
Hi Adrian,
This commit, or the previous one you made seems to be causing a failure in the
clang test CodeGenCXX\debug-info-namespace.cpp on the ps4 Windows and Linux
bots. It's failing when trying to match the CHECK line on line 79 of the test
because the line it matches seems to have one extra
Hi Bruno,
I don’t know if you are still trying to figure out the problem here, but if you
are, I believe the problem is that the forward slashes need to changed to
search for either a forward slash or a backward slash since Windows will change
them to a backslash.
Locally I can get the test to
Hi Peter and Gabor,
This change is causing a failure of the test "Clang :: ASTMerge/struct/test.c"
on the PS4 Windows bot:
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/7609
FAIL: Clang :: ASTMerge/struct/test.c (18568 of 32374)
T
Hi, this change seems to be causing the test clang-tidy/llvm-include-order.cpp
to fail with a crash on the PS4 Windows bot:
(From
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/7487)
TEST 'Clang Tools :: clang-tidy/llvm-include-ord
Thanks, and yes, the PS4 target has slightly different defaults for both C and
C++. I should have mentioned that in my original email, but I also was running
out to lunch. :) Sorry about that.
Douglas Yung
> -Original Message-
> From: Keane, Erich [mailto:erich.ke...@intel.com]
> Sent:
Hi Erich,
Your change is causing the Sema/attr-deprecated.c test to fail on the PS4 bot
(http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/7087).
Can you take a look?
Douglas Yung
> -Original Message-
> From: cfe-commits [mailto:cfe-commits-boun.
Your change does seem to have done the trick. Thanks!
Douglas Yung
> -Original Message-
> From: Argyrios Kyrtzidis [mailto:akyr...@gmail.com]
> Sent: Thursday, March 16, 2017 18:03
> To: Yung, Douglas
> Cc: cfe-commits
> Subject: Re: r297972 - [index/AST] Add references for ObjC getter=/s
[I can't find Nathan's email, so sending to the submitter, Argyrios]
Hi Argyrios/Nathan,
This change appears to be causing 9 tests on Windows to fail. It seems the
compiler crashes when trying to run the tests. Can you please take a look?
The affected tests are the following:
Clang :: ASTMerge
Hi Dominic,
Did you forget to submit something to get this patch to work?
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/6154/steps/test/logs/stdio:
pickle.PicklingError: Can't pickle :
it's not found as lit.TestingConfig.AnalyzerTest
Douglas Yung
>
017 8:13 PM, "Yung, Douglas via cfe-commits"
mailto:cfe-commits@lists.llvm.org>> wrote:
Hi Nico,
The test you added is causing a failure on the PS4 Windows bot. The root of the
cause is that the Windows version of rm does not accept wildcards
unfortunately. To fix make it
Hi Nico,
The test you added is causing a failure on the PS4 Windows bot. The root of the
cause is that the Windows version of rm does not accept wildcards
unfortunately. To fix make it work on Windows, you likely need to specify
exactly what files/directories you want to delete without using a
Hi Eric,
I don't know if you are aware, but one of the tests you added in this change is
failing on the PS4 Windows bot. The test is " Clang Tools ::
change-namespace/white-list.cpp". Can you please take a look?
Douglas Yung
> -Original Message-
> From: cfe-commits [mailto:cfe-commits-
Hi Ehsan,
Your commit has caused the PS4 Windows bot to go red. Can you take a look?
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/5661
$ "FileCheck" "-check-prefix=CHECK"
"C:\Buildbot\Slave\llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast\llvm.src\to
Hi Richard, I've filed this issue as PR31783.
Douglas Yung
> -Original Message-
> From: cfe-commits [mailto:cfe-commits-boun...@lists.llvm.org] On Behalf
> Of Yung, Douglas via cfe-commits
> Sent: Thursday, January 26, 2017 15:36
> To: Richard Smith
> Cc: cfe
Hi Richard,
I don't know if you have noticed, but the test you added in this commit is
failing on both the Linux and Windows PS4 bots. The test is failing with an
assertion failure:
Assertion failed: !A->getDeducedType().isNull() && "cannot request the size of
an undeduced or dependent auto ty
Hi, this change seems to be causing the PS4 Windows build bot to be red, can
you take a look?
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/2784
C:\PROGRA~2\MICROS~1.0\VC\bin\amd64\cl.exe /nologo /TP -DCLANG_ENABLE_ARCMT
-DCLANG_ENABLE_OBJC_REWRITER
Hi Reid,
Following this change, we started seeing an assertion failure in one of our C
tests. I have filed bug 31366 for the issue. Can you take a look?
Douglas Yung
> -Original Message-
> From: cfe-commits [mailto:cfe-commits-boun...@lists.llvm.org] On Behalf
> Of Reid Kleckner via cfe
Hi Craig,
One of our internal tests noticed a potential issue with your change that I
wanted to see if you were aware of in the file avx512bwintrin.h.
Specifically, you converted _mm512_slli_epi16, _mm512_srai_epi16,
_mm512_srli_epi16 from macros into actual functions, but the functions don't
Hi Reid,
Just a heads up that the test you added fails if the compiler defaults to a
different C++ standard. Our internal version defaults to c++11, and the test
fails because the error "expected ';' after top level declarator" is not
emitted.
Douglas Yung
> -Original Message-
> From:
We noticed that this change also caused VS2015 to take a lot longer when
building Targets.cpp. The revert in r283920 seems to have fixed it. The
upstream PS4 Windows bot went from a build time of 17:53
(http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/127
Hi Kirill,
I believe your change is causing the PS4 bots to be red. Specifically, the test
you added makes use of "throw" which doesn't work on the PS4 target since
exceptions are disabled by default on the PS4 target. I think explicitly
enabling exceptions should fix the test and propose the f
Forwarding to cfe-commits as I don't think I saw it appear there.
> dyung created this revision.
>
> On the PS4, the default C standard is C99 which differs from the
> current default of C11. This patch makes the default C99 when targeting
> the PS4.
>
> http://reviews.llvm.org/D18708
>
> Files
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