Re: Re: Re: DIS: new player limits and bonuses

2017-06-12 Thread CuddleBeam
>The proposal things Maybe its just me but I'm not particularly motivated to make proposals. Its a bit because of Adam Smith-like economics and personal greed I guess. I know that using my shinies to make proposals myself will likely result in those shinies being used woefully inefficiently (in c

Re: Re: DIS: new player limits and bonuses

2017-06-12 Thread Kerim Aydin
The proposal things are meant to be bonuses not penalties; allowing you to pend w/support where non-newbs would have to pay. It was the CFJs that prompted it, but I was listing a bigger range of ways we'd used in the past to *either* encourage or slow down new players. The CFJ part doesn't have

Re: Re: DIS: new player limits and bonuses

2017-06-12 Thread V.J Rada
Thank you for the line break thing; I absolutely remember reading it before but forgot. I'm not sure why the Proposal conditions are there when combating CFJs is the issue. I also think that the "non-newbie support" thing is OK, but might stop a burst of activity similar to the one we've just seen

Re: Re: DIS: new player limits and bonuses

2017-06-12 Thread CuddleBeam
>vexatious CFJs I think part of the motivation for player to do those CFJs is to get guaranteed, safe information without any risk of would-be social hurdles. Its like going to the government office of information for information which seems that it should be very professional and helpful, instea