Fwd: Re: DIS: Idea: Taxes

2017-10-20 Thread Reuben Staley
Looks like I sent this message directly to Aris, instead of to the discussion forum. So, I guess, TTttDF (this time to the discussion forum)? -- Trigon -- Forwarded message -- From: "Reuben Staley" Date: Oct 20, 2017 8:38 PM Subject: Re: DIS: Idea: Taxes To: "Ari

Re: DIS: Idea: Taxes

2017-10-20 Thread Ørjan Johansen
On Sat, 21 Oct 2017, VJ Rada wrote: Bread -Bread is a transferable, destructible asset. -You have to destroy (syn. eat) 4 bread a month otherwise you become "starving" and cannot take any game actions for the next month unless someone transfers you 5 bread (or some amount of bread, I'm not a wiz

Re: DIS: Idea: Taxes

2017-10-20 Thread VJ Rada
I had two ideas I was writing before I realized I have no idea the attention span for long proposals. One was called Emissions Trading Scheme and another was Bread. Obviously they're mutually exclusive. Bread -Bread is a transferable, destructible asset. -You have to destroy (syn. eat) 4 bread a m

Re: BUS: Re: DIS: Idea: Taxes

2017-10-20 Thread VJ Rada
Ienpw III and Bayushi have both previously objected before and may do so again. I believe some people have coded scripts to check for this sort of thing which automatically object. Has it already been a month since ProofTechnique posted? Time flies. The other inactives are, I think, Murphy and omd

Re: DIS: Idea: Taxes

2017-10-20 Thread VJ Rada
>Why don't we just completely abolish Shinies and start over with our economy? Ugh we already did this a few months ago. Yeah though, not opposed. On Sat, Oct 21, 2017 at 11:54 AM, Kerim Aydin wrote: > > > On Fri, 20 Oct 2017, ATMunn . wrote: >> This might be a good place to start, but it's cert

Re: DIS: Idea: Taxes

2017-10-20 Thread Kerim Aydin
On Fri, 20 Oct 2017, ATMunn . wrote: > This might be a good place to start, but it's certainly way too > long in itself. I don't really like the (a) (b) (c) etc. way that > this is written. Yeah, I chose a maximally-specified starting point on purpose; feel free to trim anything that isn't nee

Re: DIS: Idea: Taxes

2017-10-20 Thread Kerim Aydin
On Sat, 21 Oct 2017, Alexis Hunt wrote: > No, you spent Notes to promote/demote yourself or others. Oh that's right! > Have you played Kremlin?  oooh, it's been a long time. That's an alternate idea (named "puppets" that you bid to control their votes...)

Re: DIS: Idea: Taxes

2017-10-20 Thread Kerim Aydin
On Sat, 21 Oct 2017, Madeline wrote: > This is a really cool idea, I'm looking forward to seeing how it works. One > issue I can see is that if you're going to have the oligarchs vote among each > other, we'll need to amend the voting system to allow for Decisions where not > everyone is eligible

Re: DIS: Idea: Taxes

2017-10-20 Thread ATMunn .
True. contracts ftw On Fri, Oct 20, 2017 at 8:44 PM, Alexis Hunt wrote: > Easy enough for people to do that now with contracts, I think. > > On Fri, 20 Oct 2017 at 20:42 ATMunn . wrote: > >> This might be a good place to start, but it's certainly way too long in >> itself. I don't really like t

Re: DIS: Idea: Taxes

2017-10-20 Thread Alexis Hunt
Easy enough for people to do that now with contracts, I think. On Fri, 20 Oct 2017 at 20:42 ATMunn . wrote: > This might be a good place to start, but it's certainly way too long in > itself. I don't really like the (a) (b) (c) etc. way that this is written. > > Another thing was that I was thin

Re: DIS: Idea: Taxes

2017-10-20 Thread ATMunn .
This might be a good place to start, but it's certainly way too long in itself. I don't really like the (a) (b) (c) etc. way that this is written. Another thing was that I was thinking that the auction rule could permit any player to auction off anything, regardless of whether or not a rule specif

Re: DIS: Idea: Taxes

2017-10-20 Thread Madeline
This is a really cool idea, I'm looking forward to seeing how it works. One issue I can see is that if you're going to have the oligarchs vote among each other, we'll need to amend the voting system to allow for Decisions where not everyone is eligible to vote. On 2017-10-21 10:59, Kerim Aydi

Re: DIS: Idea: Taxes

2017-10-20 Thread Publius Scribonius Scholasticus
I too like this idea. At this point, I think we need to do a lot more experimental stuff and add a lot of mechanics and just see what sticks. On 10/20/2017 07:52 PM, Alexis Hunt wrote: > On Fri, 20 Oct 2017 at 19:48 Kerim Aydin > wrote: > > I'm personally worki

Re: DIS: Idea: Taxes

2017-10-20 Thread Alexis Hunt
On Fri, 20 Oct 2017 at 20:00 Kerim Aydin wrote: > > Yes the differences are (1) not everyone is on the list, and (2) the GWtoO > is a recordkeepor, not the chooser of promotions and (3) it very much a > sub-part of > the economy, not a standalone game, especially the auction part (I don't > think

Re: DIS: Idea: Taxes

2017-10-20 Thread Kerim Aydin
On Fri, 20 Oct 2017, ATMunn . wrote: > This is a very interesting conversation. I'll just say my opinions on > everyone's view, and throw in my two cents at the end. > > ​Regarding the original tax idea, I think that the idea of tax in general is > something that is really lacking from Agora

Re: DIS: Idea: Taxes

2017-10-20 Thread Kerim Aydin
I fundamentally disagree. I personally enjoy just having "extra say" in my FOR/AGAINST votes on proposals based on their merits, and it creates a dynamic where you seek opinions on the folks on top of the chain when putting out ideas. (as long as this rotates so everyone gets a chance for a l

Re: DIS: Idea: Taxes

2017-10-20 Thread Cuddle Beam
The power to get more votes are just wins/black ribbons/insert fashionable item here in disguise imo. Best bang for your "do anything lol" buck. On Sat, Oct 21, 2017 at 1:53 AM, ATMunn . wrote: > This is a very interesting conversation. I'll just say my opinions on > everyone's view, and throw i

Re: DIS: Idea: Taxes

2017-10-20 Thread Kerim Aydin
On Fri, 20 Oct 2017, Alexis Hunt wrote: > On Fri, 20 Oct 2017 at 19:48 Kerim Aydin wrote: > I'm personally working on an Oligarchy proposal.  For those who haven't > been > under an Oligarchy, this works as follows: > > 1.  Players can be Oligarchs.  There's a pyramidal hiera

Re: DIS: Idea: Taxes

2017-10-20 Thread ATMunn .
This is a very interesting conversation. I'll just say my opinions on everyone's view, and throw in my two cents at the end. ​Regarding the original tax idea, I think that the idea of tax in general is something that is really lacking from Agora. I like to think of Agora as a country, and the rule

Re: DIS: Idea: Taxes

2017-10-20 Thread Alexis Hunt
On Fri, 20 Oct 2017 at 19:48 Kerim Aydin wrote: > I'm personally working on an Oligarchy proposal. For those who haven't > been > under an Oligarchy, this works as follows: > > 1. Players can be Oligarchs. There's a pyramidal hierarchy. Current > draft > has 4 low Oligarchs, 2 middle, 1

Re: DIS: Idea: Taxes

2017-10-20 Thread Kerim Aydin
On Sat, 21 Oct 2017, VJ Rada wrote: > Maybe we could abolish Estates and like... create some kind of voting > power market? Where everyone has say three voting power and can buy > and sell the extra power at will? Or something like that might be fun. oh, snap. I don't think we should abolish E

Re: DIS: Idea: Taxes

2017-10-20 Thread Kerim Aydin
Taxing, increasing and decreasing the rewards is fundamentally pointless while there's nothing to spend on. So we really need a diversity of spending options. These should represent ways that players can Specialize in the game, and you shouldn't be able to compete in every specialty (promoting

Re: DIS: Idea: Taxes

2017-10-20 Thread VJ Rada
Not that I wouldn't vote for the inactivity tax & the income tax. I also, again, have a proposal pending to actually print money in a way that I think multiple people have said is a good idea, so that could be useful. We could also just lower the value of welcome packages. It takes 10 weeks of re

Re: DIS: Idea: Taxes

2017-10-20 Thread VJ Rada
I agree more with Alexis here. We need to think of interesting gameplay mechanics more than we need to think of tax mechanics. I've, I don't think, never exchanged money for a good or service not sold by the government. Contracts should help us buy and sell more things, but it needs us to actually

Re: DIS: Idea: Taxes

2017-10-20 Thread Reuben Staley
Another thing to consider is placing a tax on commodities -- that is to say resources that only a select few players can get their hands onto. Estates, for example, only provide benefits to those who can afford them; therefore, a tax could be placed on them. Tangentially, there are other ways

Re: DIS: Idea: Taxes

2017-10-20 Thread Alexis Hunt
On Fri, 20 Oct 2017 at 18:53 Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > Our economic troubles have gone on long enough. Printing money has > been rejected, despite it being what we had intended to use if we ever > run out. If we don't want to print money, we _need_ taxes. I inten

Re: DIS: Idea: Taxes

2017-10-20 Thread Aris Merchant
The inactivity tax is necessary because we have several players who cannot be deregistered due to objections, and because it serves a different purpose than the wealth tax. The wealth tax is primarily to disincentivse hoarding, and will only bring in really huge amounts of money if the secretary in

Re: DIS: Idea: Taxes

2017-10-20 Thread Madeline
Is the inactivity tax really necessary? Shinies of deregistered players already don't count towards the supply limit. I'm alright with the idea of a wealth tax, but you might want to tie your shiny values to the supply limit rather than hardcoding them so that it's futureproof. (Something like