On Fri, 20 Oct 2017, ATMunn . wrote:
> This is a very interesting conversation. I'll just say my opinions on
> everyone's view, and throw in my two cents at the end.
>
> Regarding the original tax idea, I think that the idea of tax in general is
> something that is really lacking from Agora.
> I like to think of Agora as a country, and the rules as an ever-changing
> constitution. What country doesn't have taxes?
Main difference of course is that Agora doesn't have an intrinsic government to
fund. Sure it's got officers who
are expected to have perks but those perks don't have to be economic. Not that
I'm against taxes as a concept
but I think taxes before having something to buy is putting the cart before the
horse.
> Right now, there's really only one type of auction in the game; however, if
> we start adding more then it might be nice
> to have a standard definition of auctions and method of resolving them. I was
> going to work on a proposal draft for this;
> but then decided not to. Maybe it would be a good idea after all.
While I don't want to be all "we've done this before" and it's fine to
re-invent, this is also a good place for
re-enactment, especially as auctions can be quite complicated. Here's an old
(and probably too long) version:
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Rule 1887/18 (Power=1)
Auctions and the Default Auction Procedure
When an Auction is to be held and the procedure is not
specified, the Auctioneer may select a rules-defined Auction
Procedure. If e does not specify which procedure is to be used,
the Default Auction Procedure shall be used.
The Default Auction Procedure is as follows:
(a) Auctioneer: the Auctioneer is the Player who initiates the
Auction, and is responsible for collecting bids and
announcing the result of the Auction. If the Rules require
(or permit) an Auction to be initiated, but do not specify
which Player shall initiate it, then the Speaker shall (or
may) initiate it.
(b) Bidders: every active Player may bid in an Auction;
non-active Players may not bid. Activity is measured at the
time a Player sends eir bid.
(c) Auction Currency: each Auction is conducted in one
particular currency. The Rule providing for a particular
Auction must specify the currency to be used, or the Auction
cannot take place.
(d) Number of lots: each Auction is conducted for 1 or more
identical lots of identical items, which must all be owned
by the same entity. Throughout this Rule, N indicates the
number of lots up for bid in the Auction.
(e) Start of Auction: the Auction begins when the first
announcement that an Auction has begun is made by a Player
authorized to initiate the Auction. The announcement must
contain:
(1) the identity of the Auctioneer;
(2) the Auction Currency;
(3) the number of items being Auctioned; and
(4) the value of the Starting Bid.
(f) Errors in initiating Auctions: if one of the required
elements is missing from the announcement initiating the
Auction, or is incorrect, then the Auctioneer may let the
Auction stand Without 2 Objections. If the Auction stands,
then the announcement initiating the Auction is deemed to
have been legal and correct for the purposes of the
Rules. If the Auction does not stand, it is deemed not to
have occurred.
(g) Starting Bid: the Starting Bid is the minimum possible value
of a bid. If not otherwise specified, the Starting Bid is
equal to the MUQ of the Auction Currency.
(h) Bidding: a bid is a public message from a bidder identifying
the Auction e is bidding in, and specifying the amount of
eir bid. Each bidder may make as many bids as e likes during
the Auction. A bid is only valid if it satisfies the
following conditions:
(1) it is made after the start of the Auction, and before
its end;
(2) the amount of the bid is a multiple of the MUQ of the
Auction Currency; and
(3) the amount of the bid is no less than the Starting Bid.
(i) Cancelling bids: a bidder may cancel eir bid while the
Auction is in progress by publically identifying the bid to
be cancelled.
(j) End of Auction: the Auction ends if any of the following
occur:
(1) one week has passed from the start of the Auction, and
no bids have been made; or
(2) a bid has been made in the Auction, and 72 hours have
passed without there being a change in the N highest
bids in the Auction; or
(3) 14 days have passed since the Auction began.
(k) Winning bids: when the Auction ends, the winning bids are
the N largest uncancelled valid bids in the Auction (or all
valid uncancelled Bids, if there were less than N valid
uncancelled bids). Ties shall be broken in favor of earlier-
submitted bids. If there were no bids in the Auction, then
the Auction has no winner.
(l) Final Auction Price: the Final Auction Price is either:
(1) the amount of the Nth highest bid, if there were N or
more valid uncancelled bids in the auction; or
(2) the Starting Bid, if there were greater than zero but
fewer than N valid uncancelled bids.
(m) Billing for winning bids: as soon as possible after the end
of the Auction, the Auctioneer shall announce the winning
bids and issue to each winning bidder a separate bill for
each of eir winning bids.
(n) Defaulting: a winning bidder has a week from the time e is
billed by the Auctioneer for a winning bid e made to satisfy
the debt arising from that bid. If e does not do so, e
commits the Class 2 Infraction of Defaulting (reportable by
the Auctioneer), and thereafter loses eir right to purchase
the Auctioned item by paying the debt arising from that
bid. As soon as possible after a winning bidder defaults on
a bid, the Auctioneer shall Order the owner of the items
being Auctioned (normally the Bank) to forgive the
unsatisfied debt arising from the bid.
(o) Unless specified otherwise, the owner of the Auctioned items
shall incur a debt of one Auctioned lot of items to the
winning bidder when the bill for that lot is paid.
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