Re: DIS: Re: BUS: Playing with fire

2013-04-15 Thread Kerim Aydin
On Mon, 15 Apr 2013, woggle wrote: > R101(iv) protects against insufficient notice, quite likely including tricks > where an indirected-to thing is changed suddenly. But if you care about > indirection, referencing text from an unambigiously specified promise is > probably neither unclear nor una

Re: DIS: Re: BUS: Playing with fire

2013-04-15 Thread woggle
On 4/15/13 8:46 , Kerim Aydin wrote: [snip] > >> Also, you probably want it to be clearer how to count announcements of >> intent. >> E.g. how many of these would be legal? How many would be legal to resolve >> twice? > > The intent of limiting to one/week is not to stop someone from making a l

Re: DIS: Re: BUS: Playing with fire

2013-04-15 Thread Kerim Aydin
On Mon, 15 Apr 2013, woggle wrote: > On 4/14/13 16:44 , Kerim Aydin wrote: > > On Sat, 13 Apr 2013, Kerim Aydin wrote: > > Create the following Rule, Low-level Rules, power 0.5: > > > > A first-class Player CAN, without 3 objections, cause > > this Rule to make a Rule Change to a Rul

DIS: Re: BUS: Playing with fire

2013-04-15 Thread woggle
On 4/14/13 16:44 , Kerim Aydin wrote: > > > On Sat, 13 Apr 2013, Kerim Aydin wrote: >> I submit the following proposal, Power to the People: > > I retract my proposal, Power to the People. > > > I submit the following proposal, AI-1, "Low Power Games": > ---

DIS: Re: BUS: Playing with fire

2013-04-14 Thread Tanner Swett
On Sun, Apr 14, 2013 at 7:44 PM, Kerim Aydin wrote: > A first-class Player CAN, without 3 objections, cause > this Rule to make a Rule Change to a Rule with a Power > less than 0.5. However, any announcements of intent > to do so is null, void, and wholly without effect if

Re: DIS: Re: BUS: Playing with fire

2013-04-13 Thread Kerim Aydin
On Sat, 13 Apr 2013, Tanner Swett wrote: > On Sat, Apr 13, 2013 at 10:14 PM, Kerim Aydin wrote: > > But in terms of explicit prohibitions, I don't see what in R2140 > > explicitly forbids rule modification below if the Rule is below > > power 1 (remember, this presupposes that the Dictionary bug

Re: DIS: Re: BUS: Playing with fire

2013-04-13 Thread Tanner Swett
On Sat, Apr 13, 2013 at 10:14 PM, Kerim Aydin wrote: > But in terms of explicit prohibitions, I don't see what in R2140 > explicitly forbids rule modification below if the Rule is below > power 1 (remember, this presupposes that the Dictionary bug continues > to exist that allows the creation of R

Re: DIS: Re: BUS: Playing with fire

2013-04-13 Thread Kerim Aydin
On Sat, 13 Apr 2013, Tanner Swett wrote: > On Sat, Apr 13, 2013 at 7:19 PM, Kerim Aydin wrote: > > Without the protection, wouldn't R105 allow them to make rules with > > power 0.1 (then manipulate them?) Where's the power-1 CANNOT? (Maybe > > I'm blanking on an obvious clause I should know abo

Re: DIS: Re: BUS: Playing with fire

2013-04-13 Thread Tanner Swett
On Sat, Apr 13, 2013 at 7:19 PM, Kerim Aydin wrote: > Without the protection, wouldn't R105 allow them to make rules with > power 0.1 (then manipulate them?) Where's the power-1 CANNOT? (Maybe > I'm blanking on an obvious clause I should know about in another rule). "Where permitted by other rul

Re: DIS: Re: BUS: Playing with fire

2013-04-13 Thread Sean Hunt
> > As for the second paragraph of this rule, entities with power less > > than 1 CANNOT make rule changes by any means under any circumstances > > (although they can cause the rules to change themselves) > > Without the protection, wouldn't R105 allow them to make rules with > power 0.1 (then mani

Re: DIS: Re: BUS: Playing with fire

2013-04-13 Thread Kerim Aydin
On Sat, 13 Apr 2013, Tanner Swett wrote: > Seems like a risky proposition. It would prohibit any non-instruments > from altering any aspect of a player that "affects eir operation"; > given that players are not in-game entities, it's not obvious what > these aspects are. I wholly agree with all

DIS: Re: BUS: Playing with fire

2013-04-13 Thread Tanner Swett
Seems like a risky proposition. It would prohibit any non-instruments from altering any aspect of a player that "affects eir operation"; given that players are not in-game entities, it's not obvious what these aspects are. I suppose the most likely candidates for "substantive aspects" of players ar