On 4/14/13 16:44 , Kerim Aydin wrote:
> 
> 
> On Sat, 13 Apr 2013, Kerim Aydin wrote:
>> I submit the following proposal, Power to the People:
> 
> I retract my proposal, Power to the People.
> 
> 
> I submit the following proposal, AI-1, "Low Power Games":
> ----------------------------------------------------------
> Create the following Rule, Low-level Rules, power 0.5:
> 
>       A first-class Player CAN, without 3 objections, cause
>       this Rule to make a Rule Change to a Rule with a Power
>       less than 0.5.  However, any announcements of intent
>       to do so is null, void, and wholly without effect if
>       the player has previously made such an announcement
>       of intent in the current Agoran week.

Note that R1728 doesn't appear to prohibit resolving the same intent twice
[though I wouldn't be shocked if there's some old CFJ on this issue I'm
forgetting...]

Also, you probably want it to be clearer how to count announcements of intent.
E.g. how many of these would be legal? How many would be legal to resolve twice?

- I intend, without 3 objections, to cause rule ZZZZ to amend rule XXXX by
  appending {{YYYY}} and setting its power to 0.2.

- I intend, without 3 objections, to cause rule ZZZZ to amend rule XXXX by:
        inserting YYYY before WWWW; and
        if the rule contains AAAA, inserting BBBB before CCCC;

- I intend, without 3 objections, to cause rule ZZZZ to amend rule XXXX by
  replacing its text with the text of the promise titled AAAA that I created
  at least four and not more than five days before resolving this intent.

- I intend, without 3 objections, to cause rule ZZZZ to repeal the rule with
  lowest ID number among rules with power less than 0.5

- woggle

> 
> [Note: w/o 3 objections is the same threshold as contests.
> Yup, it's a risk... let's see what happens].
> ----------------------------------------------------------
> 
> 
> I submit the following proposal, AI-1, "Player Power":
> ----------------------------------------------------------
> Create the following rule, Player Power, power 0.5:
> 
>       An active first-class player who holds a postulated
>       office has a power of 0.2.  All other active first-
>       class players have a power of 0.1.
> 
> ----------------------------------------------------------
> 
> 
> 

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