On 4/14/13 16:44 , Kerim Aydin wrote: > > > On Sat, 13 Apr 2013, Kerim Aydin wrote: >> I submit the following proposal, Power to the People: > > I retract my proposal, Power to the People. > > > I submit the following proposal, AI-1, "Low Power Games": > ---------------------------------------------------------- > Create the following Rule, Low-level Rules, power 0.5: > > A first-class Player CAN, without 3 objections, cause > this Rule to make a Rule Change to a Rule with a Power > less than 0.5. However, any announcements of intent > to do so is null, void, and wholly without effect if > the player has previously made such an announcement > of intent in the current Agoran week.
Note that R1728 doesn't appear to prohibit resolving the same intent twice [though I wouldn't be shocked if there's some old CFJ on this issue I'm forgetting...] Also, you probably want it to be clearer how to count announcements of intent. E.g. how many of these would be legal? How many would be legal to resolve twice? - I intend, without 3 objections, to cause rule ZZZZ to amend rule XXXX by appending {{YYYY}} and setting its power to 0.2. - I intend, without 3 objections, to cause rule ZZZZ to amend rule XXXX by: inserting YYYY before WWWW; and if the rule contains AAAA, inserting BBBB before CCCC; - I intend, without 3 objections, to cause rule ZZZZ to amend rule XXXX by replacing its text with the text of the promise titled AAAA that I created at least four and not more than five days before resolving this intent. - I intend, without 3 objections, to cause rule ZZZZ to repeal the rule with lowest ID number among rules with power less than 0.5 - woggle > > [Note: w/o 3 objections is the same threshold as contests. > Yup, it's a risk... let's see what happens]. > ---------------------------------------------------------- > > > I submit the following proposal, AI-1, "Player Power": > ---------------------------------------------------------- > Create the following rule, Player Power, power 0.5: > > An active first-class player who holds a postulated > office has a power of 0.2. All other active first- > class players have a power of 0.1. > > ---------------------------------------------------------- > > >