e's right though - having those R101/R1698 up front in their own section is
a better intro to the whole spirit of the thing than what I had.
On 3/3/2019 9:34 AM, Gaelan Steele wrote:
Looks like I put it as the second rule when I did my big reorganization after
becoming Rulekeepor. It wasn’t a
Looks like I put it as the second rule when I did my big reorganization after
becoming Rulekeepor. It wasn’t a drastic change, though—G has it as the sixth.
Gaelan
> On Mar 2, 2019, at 9:29 PM, ais...@alumni.bham.ac.uk wrote:
>
> On another note, whose idea was it to put rule 1698 as the second
> Indeed, but I thought I'd point it out so that people were aware.
>
> In general, rule 1698 triggers should be avoided as much as possible.
> The problem is that it (intentionally) defeats Agora's existing
> mechanisms for ensuring that we know what the gamestate is; it's better
> to have an unkn
On Sun, 2019-03-03 at 05:16 +, James Cook wrote:
> On Sat, 2 Mar 2019 at 05:23, ais...@alumni.bham.ac.uk
> wrote:
> > That said, there is a possible failure state: if every player has at
> > least 13 Blots, and nobody has any Ribbons, the adoption of a proposal
> > within four weeks would requ
On Sat, 2 Mar 2019 at 05:23, ais...@alumni.bham.ac.uk
wrote:
> That said, there is a possible failure state: if every player has at
> least 13 Blots, and nobody has any Ribbons, the adoption of a proposal
> within four weeks would require someone with fewer Blots than that to
> register.
Wouldn't
On 3/1/2019 9:22 PM, ais...@alumni.bham.ac.uk wrote:
It might, however, be a good idea to close off even this theoretical
possibility via some sort of global expungement mechanism (e.g.
reintroduce Solitude as a victory condition and have it do a global
expunge during the cleanup).
Going way
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