Re: DIS: Proto: Abercrombie and Fitch

2011-06-06 Thread Pavitra
On 06/06/2011 09:57 AM, omd wrote: > On Sun, Jun 5, 2011 at 7:14 PM, Ed Murphy wrote: >> [Crossing the AAA with some ideas from the board game Puerto >> Rico. Thoughts?] > > Generally: I (personally) don't want to play the AAA again. It would be nice to have some more variation. Less number-crun

Re: DIS: Proto: Abercrombie and Fitch

2011-06-06 Thread Ed Murphy
scshunt wrote: > On 11-06-05 05:47 PM, Ed Murphy wrote: b) If a Farmer has not specified a role within one day of it being eir turn to do so, the VPoA CAN and SHALL cause em to specify a random role from among the valid choices. >>> Oh. I see. A clause here to e

Re: DIS: Proto: Abercrombie and Fitch

2011-06-06 Thread Ian Kelly
On Sun, Jun 5, 2011 at 5:14 PM, Ed Murphy wrote: >   b) Each week, the top three Farmers CAN and SHALL (in order, without >      repetition among that week's selections) specify exactly one role >      that will be in play during the following week. At the beginning >      of each week, all roles

Re: DIS: Proto: Abercrombie and Fitch

2011-06-06 Thread omd
On Sun, Jun 5, 2011 at 7:14 PM, Ed Murphy wrote: > [Crossing the AAA with some ideas from the board game Puerto > Rico. Thoughts?] Generally: I (personally) don't want to play the AAA again.

Re: DIS: Proto: Abercrombie and Fitch

2011-06-05 Thread woggle
On 6/5/11 4:14 PM, Ed Murphy wrote: > [Crossing the AAA with some ideas from the board game Puerto > Rico. Thoughts?] [snip] >d) Producer is a role. While it is in play, each Ranch produces (and > the privileged Farmer CAN once cause one of eir specifie Ranches typo "specified". >

Re: DIS: Proto: Abercrombie and Fitch

2011-06-05 Thread Sean Hunt
On 11-06-05 05:47 PM, Ed Murphy wrote: b) If a Farmer has not specified a role within one day of it being eir turn to do so, the VPoA CAN and SHALL cause em to specify a random role from among the valid choices. Oh. I see. A clause here to ensure three roles a week would be

Re: DIS: Proto: Abercrombie and Fitch

2011-06-05 Thread Ed Murphy
Pavitra wrote: > On 06/05/2011 06:14 PM, Ed Murphy wrote: >>b) Each week, the top three Farmers CAN and SHALL (in order, without >> repetition among that week's selections) specify exactly one role >> that will be in play during the following week. >> [snip] >>

Re: DIS: Proto: Abercrombie and Fitch

2011-06-05 Thread Ed Murphy
scshunt wrote: >> 4) Roles: >> >> a) The Order of Play is an ordered list of all Farmers. New Farmers >>are added to the bottom. At the beginning of each week, the >>Farmer at the top moves to the bottom. > No way to alter this? Not yet, but it /is/ effectively a charter nomic

Re: DIS: Proto: Abercrombie and Fitch

2011-06-05 Thread Pavitra
On 06/05/2011 06:14 PM, Ed Murphy wrote: >b) Each week, the top three Farmers CAN and SHALL (in order, without > repetition among that week's selections) specify exactly one role > that will be in play during the following week. >[snip] >A Farmer SHAL

Re: DIS: Proto: Abercrombie and Fitch

2011-06-05 Thread Sean Hunt
Interesting. I think it would be more interesting to vary the AAA component a little bit, but I like the concept. Notes inline. On 11-06-05 04:14 PM, Ed Murphy wrote: [Crossing the AAA with some ideas from the board game Puerto Rico. Thoughts?] 1) Administrivia: a) The name of this contes

DIS: Proto: Abercrombie and Fitch

2011-06-05 Thread Ed Murphy
[Crossing the AAA with some ideas from the board game Puerto Rico. Thoughts?] 1) Administrivia: a) The name of this contest is "The Banana Republic of Agora". b) The Vice President of Agriculture (hereafter VPoA) is the contestmaster of this contest, and performs all random sel