I think we should trust Aris on this because he has more experience, but we
could still experiment with the concept through agencies or orgs.
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com
> On May 29, 2017, at 8:43 PM, Aris Merchant
> wrote:
>
> On Mon, May 29, 201
On Mon, May 29, 2017 at 5:05 PM, CuddleBeam wrote:
> In order to break this "critical mass" of activity, I suggest dividing the
> game into three (simplified) sub-nomics, and have them each develop as their
> own Province.
>
> There has been precedence of Agora having a similar "divide" (the Blots
I think this could be a good idea and I was thinking about messing around with
agencies to test this out.
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com
> On May 29, 2017, at 8:05 PM, CuddleBeam wrote:
>
> In order to break this "critical mass" of activity, I suggest
In order to break this "critical mass" of activity, I suggest dividing the
game into three (simplified) sub-nomics, and have them each develop as
their own Province.
There has been precedence of Agora having a similar "divide" (the Blots and
such), although this would be making the slices in a dif
4 matches
Mail list logo