On Mon, May 29, 2017 at 5:05 PM, CuddleBeam <cuddleb...@googlemail.com> wrote:
> In order to break this "critical mass" of activity, I suggest dividing the
> game into three (simplified) sub-nomics, and have them each develop as their
> own Province.
>
> There has been precedence of Agora having a similar "divide" (the Blots and
> such), although this would be making the slices in a different way. Perhaps
> it helps. (Also, this is personal interest, but I would love to see
> differences in 'axiomatic' perspectives in each one and see how each
> mini-Agora develops.)
>
> This is also inspired in the BLO vs GNO vs MIC dynasty of Blognomic:
> https://wiki.blognomic.com/index.php?title=The_Fourth_Metadynasty which
> seemed to be one of the more interesting ones, and we have the amount of
> players to make it work.
>
> This definitely qualifies for "radical" ideal though, and as ais has pointed
> out, may not work. But I figure it would be good to put this out anyway, for
> consideration.

**Very strong oppose.** Everyone, please note ais523's warning "It's
interesting to note that at times of lower activity, when there isn't
a functioning economy, players tend to make wild and drastic changes
to the rules in the hope that there'll be more to discuss. This nearly
always backfires and leaves the mailing lists dead for months at a
time." I'd like very much to avoid that happening. Agora is the most
active it's been in years, and while we're going through some growing
pains, I strongly doubt this would fix anything. It seems like it
would be more likely just to make everything a chaotic mess, and/or
convince all of our remaining experienced players to leave.

-Aris

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