On Sun, 4 Aug 2019 at 05:45, Aris Merchant
wrote:
> On Sat, Aug 3, 2019 at 10:31 PM Jason Cobb wrote:
>
> > On 8/4/19 1:23 AM, James Cook wrote:
> > >Whenever a player has not done so in the past 4 days, e CAN
> > >Commune with the Wheel by announcement, specifying Rock, Paper or
On Sun, 4 Aug 2019 at 05:23, James Cook wrote:
>
> > Okay, a few things.
> >
> > * Defining “unconditional announcement” is probably overkill; any sane
> > judge would arrive at that that anyway, and it adds a bit to bloat.
> > * You should probably say "Roshambo Score is an integer player switch"
On Sat, Aug 3, 2019 at 10:31 PM Jason Cobb wrote:
> On 8/4/19 1:23 AM, James Cook wrote:
> >Whenever a player has not done so in the past 4 days, e CAN
> >Commune with the Wheel by announcement, specifying Rock, Paper or
> >Scissors. A player CAN Reach into the Past by an
On 8/4/19 1:23 AM, James Cook wrote:
Whenever a player has not done so in the past 4 days, e CAN
Commune with the Wheel by announcement, specifying Rock, Paper or
Scissors. A player CAN Reach into the Past by announcement at any
time. If a player Communes the Wheel at
On Fri, 2 Aug 2019 at 21:04, Kerim Aydin wrote:
> Actually, I wonder if we should think about some kind of "debugging"
> mechanism for victories. Something like "when a win method is first
> implemented (some mechanism, probably involving Agoran Consent, for
> figuring out whether the first win w
> Random "I" after "then at time T".
>
> Jason Cobb
Thanks, should be fixed in the draft I just published.
--
- Falsifian
> Okay, a few things.
>
> * Defining “unconditional announcement” is probably overkill; any sane
> judge would arrive at that that anyway, and it adds a bit to bloat.
> * You should probably say "Roshambo Score is an integer player switch" (R
> 2509)
> * You should probably say "increased by 1" and
On Fri, Aug 2, 2019 at 2:14 PM Jason Cobb wrote:
> How exactly would the Rules specify different methods of victory? I've
> seen that Victory Conditions were a thing in the past, but they don't
> exist any more.
It's ultimately up to the Herald's discretion and some degree of
consensus, but the "
On Fri, 2019-08-02 at 14:56 -0700, Kerim Aydin wrote:
> On Fri, Aug 2, 2019 at 2:17 PM ais...@alumni.bham.ac.uk
> wrote:
> > A bug exploit could /be/ a win as intended, if the bug had been
> > placed there intentionally by the proposer. "Convince people to
> > adopt a buggy victory condition and w
On 8/2/19 4:56 PM, Kerim Aydin wrote:
On Fri, Aug 2, 2019 at 2:17 PM ais...@alumni.bham.ac.uk
wrote:
A bug exploit could /be/ a win as intended, if the bug had been placed
there intentionally by the proposer. "Convince people to adopt a buggy
victory condition and win immediately" is one of t
On Fri, Aug 2, 2019 at 2:17 PM ais...@alumni.bham.ac.uk
wrote:
> A bug exploit could /be/ a win as intended, if the bug had been placed
> there intentionally by the proposer. "Convince people to adopt a buggy
> victory condition and win immediately" is one of the more common
> winning techniques a
On Fri, 2019-08-02 at 14:02 -0700, Kerim Aydin wrote:
> Actually, I wonder if we should think about some kind of "debugging"
> mechanism for victories. Something like "when a win method is first
> implemented (some mechanism, probably involving Agoran Consent, for
> figuring out whether the first
On 8/2/19 5:02 PM, Kerim Aydin wrote:
Fair point, and it's a matter of preference. This just seemed a bit
experimental for a full win mechanism to me.
Actually, I wonder if we should think about some kind of "debugging"
mechanism for victories. Something like "when a win method is first
impleme
> > Fair point, and it's a matter of preference. This just seemed a bit
> > experimental for a full win mechanism to me.
Actually, I wonder if we should think about some kind of "debugging"
mechanism for victories. Something like "when a win method is first
implemented (some mechanism, probably i
On Fri, Aug 2, 2019 at 1:48 PM Aris Merchant
wrote:
> On Fri, Aug 2, 2019 at 1:46 PM Kerim Aydin wrote:
> >
> > Aris wrote:
> > > * I'd prefer an award of coins along with a SHOULD encouraging the Herald
> > > to give the patent title of "Time Lord"
> >
> > Every other subgame has "win = Champion
On 7/31/19 11:04 AM, James Cook wrote:
Whenever a player has not done so in the past 4 days, e CAN
Commune with the Wheel by unconditional announcement, specifying
Rock, Paper or Scissors. A player CAN Reach into the Past by
unconditional announcement at any time. If
On Fri, Aug 2, 2019 at 1:46 PM Kerim Aydin wrote:
>
> Aris wrote:
> > * I'd prefer an award of coins along with a SHOULD encouraging the Herald
> > to give the patent title of "Time Lord"
>
> Every other subgame has "win = Champion" (method of win could be noted
> as "Time Lord"). But not sure wh
Aris wrote:
> * I'd prefer an award of coins along with a SHOULD encouraging the Herald
> to give the patent title of "Time Lord"
Every other subgame has "win = Champion" (method of win could be noted
as "Time Lord"). But not sure why we'd have a special-coded patent
title for what's basically a
On Wed, Jul 31, 2019 at 8:04 AM James Cook wrote:
> > That's a good point. Maybe we could add "as long as the announcement
> > is not conditioned on anything". It's possible that R478's requirement
> > that "by announcement" actions must be unambiguous would imply this
> > anyway.
> >
> > --
> >
> Once per Agoran week, each player CAN Play Roshambo by
> unconditional announcement, specifying Rock, Paper or Scissors.
> When e does so:
Oops, this part still needs to be updated.
Once per Agoran week, each player Can Play Roshambo by unconditional
announcement, specifying R
> That's a good point. Maybe we could add "as long as the announcement
> is not conditioned on anything". It's possible that R478's requirement
> that "by announcement" actions must be unambiguous would imply this
> anyway.
>
> --
> - Falsifian
I have realized the value of the Roshambo Wheel switc
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