Warrigal wrote:
> On Wed, Sep 8, 2010 at 11:23 PM, Ed Murphy wrote:
>> Does fungibility break this?
>
> No, because capacitors are not a currency.
Huh, and neither are ergs and fans. Was that intentional? Unlike
cards, there's no obvious reason in the existing ruleset to avoid
making any of t
On Wed, Sep 8, 2010 at 11:23 PM, Ed Murphy wrote:
> Does fungibility break this?
No, because capacitors are not a currency.
—Tanner L. Swett
Warrigal wrote:
> On Fri, Sep 3, 2010 at 7:57 AM, Jonatan Kilhamn
> wrote:
>> On 3 September 2010 04:05, Warrigal wrote:
>>> So, what shall we do first? I guess I can draft a proposal to create
>>> an accumulable currency that you can turn ergs into. What benefits can
>>> we provide for holding
Warrigal wrote:
> I submit a proposal, titled "Capacitative Accumulability", AI = 2, II
> = 1, Tiger as coauthor:
>
> {Amend Rule 2289 by appending to the first paragraph, "Polarisation is
> a capacitor switch with values Charging (default) and Discharging. Any
> player CAN by announcement destroy
On 8 September 2010 14:08, Warrigal wrote:
> On Fri, Sep 3, 2010 at 7:57 AM, Jonatan Kilhamn
> wrote:
>> On 3 September 2010 04:05, Warrigal wrote:
>>> So, what shall we do first? I guess I can draft a proposal to create
>>> an accumulable currency that you can turn ergs into. What benefits can
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