On 8 September 2010 14:08, Warrigal <ihope12...@gmail.com> wrote: > On Fri, Sep 3, 2010 at 7:57 AM, Jonatan Kilhamn > <jonatan.kilh...@gmail.com> wrote: >> On 3 September 2010 04:05, Warrigal <ihope12...@gmail.com> wrote: >>> So, what shall we do first? I guess I can draft a proposal to create >>> an accumulable currency that you can turn ergs into. What benefits can >>> we provide for holding this currency? A Losing Condition for lacking >>> it? Making it required in order to run for office? (Extra votes in >>> elections?) Letting you use it to extend voting periods? What do you >>> three think? >> >> I think that could be accomplished by making capacitors a bit more >> accumulable. Are they tradeable, for example? I'd say up the price for >> creating them out of ergs, and instead make it so that they don't >> automatically go back to erg form at the start of a week, but rather >> have to be transformed by the player. > > Well, here goes. > > I submit a proposal, titled "Capacitative Accumulability", AI = 2, II > = 1, Tiger as coauthor: > > {Amend Rule 2289 by appending to the first paragraph, "Polarisation is > a capacitor switch with values Charging (default) and Discharging. Any > player CAN by announcement destroy a Discharging capacitor in eir > possession to gain an erg." > > Amend Rule 2282 by replacing "All ergs and capacitors are destroyed" > with "All ergs are destroyed" and "For each capacitor . . . its former > owner." with "All capacitors become Discharging." > > Amend rule 2284 by replacing "A player CAN award emself a capacitor > for a charge of 3 ergs." with "A player CAN award emself a Charging > capacitor for a charge of 4 ergs."} > > What do you think? Would you all vote for this? > > —FSCN Member Tanner L. Swett > I think I would. I mean, in principle I like the idea that curreny isn't very accumulable anymore, but I also like the idea of an FSCN with a lot of, hehe, power. So yeah, I'd vote for it.
-- -Tiger